The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.19
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
60.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Physical: 5-foot-10, 135 pounds; Athletic, long build. 8.19 runner in the 60. Offensively: RHH. Even setup, with feet wide spread; bat positioned at a 45 degree angle. Extended take back of the hands with a slight leg-kick for timing. Drifts into contact while showing an average effort from the legs. Showed a direct swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 74 MPH via Trackman. Defensively: Starts with an upright /tall setup; uses prep step while sits back. Hands are out in front while standing up during transfer. Moderate arm circle from a standard 3/4 arm slot. INF - 60 MPH. Pitching: Farrell uses a glove side setup working primarily from the stretch. Belt high leg drive with shoulders outside the hips. Has a moderate stride landing inline with the plate. Moderate arm swing while effortless with fluidity, while working through a high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 75 MPH, while sitting 74-75 MPH; arm side run. SL: 60-63 MPH; 2-tier break.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: 5-foot-10, 135 pounds; Athletic, long build. 8.19 runner in the 60.
Offensively: RHH. Even setup, with feet wide spread; bat positioned at a 45 degree angle. Extended take back of the hands with a slight leg-kick for timing. Drifts into contact while showing an average effort from the legs. Showed a direct swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 74 MPH via Trackman.
Defensively: Starts with an upright /tall setup; uses prep step while sits back. Hands are out in front while standing up during transfer. Moderate arm circle from a standard 3/4 arm slot. INF - 60 MPH.
Pitching: Farrell uses a glove side setup working primarily from the stretch. Belt high leg drive with shoulders outside the hips. Has a moderate stride landing inline with the plate. Moderate arm swing while effortless with fluidity, while working through a high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 75 MPH, while sitting 74-75 MPH; arm side run. SL: 60-63 MPH; 2-tier break.