The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.23
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
88.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.3
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.54
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
87.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Body: 6-foot-0, 175 pounds. Defense: IF. Athletic enough to hold down MIF position, but showed comfort at 3B. Feet work well through the ball. Ranges laterally. Comfort in the backhand play. Gets the ball out with urgency. One of the events top IF prospects. Arm: RH. 88 mph. Quick, ball to shoulder arm action. Carry with accuracy. Hit: RH. Squared, athletic set up. Simple push load. Short to the ball with consistent barrels. Worked mostly gap to gap with flashes of power especially to pull side. Repeats well. Line drive producer. Power: 96.39 mph Exit Velocity via TrackMan. Run: 7.33 Laser Timed
Delivery: Quick paced, efficient delivery. Works mostly as a thrower. Tall/tilt type. Lands slightly closed with follow through pulling him towards 1B. Much more in the tank as his continues to incorporate his lower half. Arm Action: RH. Short, quick arm cycle. High ¾. FB: 85-86 mph. Up to 86.13 mph. Attacks early with FB. Some life. CB: 73-74 mph. Flashed sharp late action. Works well off his FB.
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Body: 6-foot-0, 175 pounds.
Defense: IF. Athletic enough to hold down MIF position, but showed comfort at 3B. Feet work well through the ball. Ranges laterally. Comfort in the backhand play. Gets the ball out with urgency. One of the events top IF prospects.
Arm: RH. 88 mph. Quick, ball to shoulder arm action. Carry with accuracy.
Hit: RH. Squared, athletic set up. Simple push load. Short to the ball with consistent barrels. Worked mostly gap to gap with flashes of power especially to pull side. Repeats well. Line drive producer.
Power: 96.39 mph Exit Velocity via TrackMan.
Run: 7.33 Laser Timed
Delivery: Quick paced, efficient delivery. Works mostly as a thrower. Tall/tilt type. Lands slightly closed with follow through pulling him towards 1B. Much more in the tank as his continues to incorporate his lower half.
Arm Action: RH. Short, quick arm cycle. High ¾.
FB: 85-86 mph. Up to 86.13 mph. Attacks early with FB. Some life.
CB: 73-74 mph. Flashed sharp late action. Works well off his FB.