The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.63
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
92.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
15.1
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.75
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
90.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.7
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.96
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
85.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.11
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Sparks had the best performance of any uncommitted outfielder at the event. There is real physicality in his 6-foot-1, 220 pound frame that translates to major strength in his left-handed swing. Sparks works behind the ball with an efficient lower-half, producing a peak exit velocity of 100 mph, with multiple well-spun balls to the pull-side gap. To add excitement to the offensive profile, Sparks turned in a 6.63 60 yard dash. Arm strength is a tool for Sparks - up to 92 mph from the outfield along with 88 mph from the mound. Sparks is a must-know uncommitted junior that has improved his game since last year's Future Games.
8/08/21
Jaxon Sparks, Fort Wayne Carroll, 2025, IN
Position: LHP/OF
Body: 6-foot-1, 195-pound projectable long frame.
Hit: (LHH) Started in a crouched balanced stance and used a short stride. flashed bat speed. High finish.
Power: 89 mph exit velocity, average 80.52 mph. 66.10 mph bat speed average. 21.62 mph hand speed average.
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Jaxon Sparks, Fort Wayne Carroll, 2025, IN
Position: LHP/OF
Body: 6-foot-1, 195-pound projectable long frame.
Hit: (LHH) Started in a crouched balanced stance and used a short stride. flashed bat speed. High finish.
Power: 89 mph exit velocity, average 80.52 mph. 66.10 mph bat speed average. 21.62 mph hand speed average.
Defense: (OF) Quick exchange.
Arm: 80 mph outfield velocity. An-over-the-top slot.
Speed: 7.11 (60-yard).
Pitching: Slow-tempo delivery. Over-the-top arm angle, long arm action. Falling off shoulders.
FB: Arm side accuracy.
CB: Some late action. (Max spin 1763; Avg 1702).
CH: Arm side some command.