The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.31
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
82.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.6
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.98
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
79.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
6-foot-2, 165-pound athletic frame. Solid projectable on the mound, showed a arm angle and a long arm action with quick arm speed. Drop-and-drive type pitcher who shows easy effort. Balance is tall point with an even shoulders in his delivery. Lands open with a falling off finish. Produced a fastball that came in at 83-86 mph and topped out at 87 mph; showed hard running action and command around the zone with heavy movement. (Max spin 2673; Avg 2427). Had in the zone control and deceiving fading action on his sharp changeup (78-79). Threw a tight slider (72-75) that showed down in the zone control and swing and miss action. (Max spin 2694; Avg 2549).
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6-foot-2, 165-pound athletic frame. Solid projectable on the mound, showed a arm angle and a long arm action with quick arm speed. Drop-and-drive type pitcher who shows easy effort. Balance is tall point with an even shoulders in his delivery. Lands open with a falling off finish. Produced a fastball that came in at 83-86 mph and topped out at 87 mph; showed hard running action and command around the zone with heavy movement. (Max spin 2673; Avg 2427). Had in the zone control and deceiving fading action on his sharp changeup (78-79). Threw a tight slider (72-75) that showed down in the zone control and swing and miss action. (Max spin 2694; Avg 2549).