The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.40
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.1
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.69
Home to First
The athlete's fastest home-to-first time in the given event year. Measured from bat-on-ball to foot-on-bag, in seconds (s).
4.63
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
74.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Physical: Strong, athletic build at 6-foot-2, 200 lbs.
Pitching: Works up tempo with a leg lift above the belt and a slight coil before getting into back side as drives down the mound, stays closed to foot strike generating torque from the ground up and accelerating against a strong front side; Hand drops down behind the hip before working up quick through a high 3/4 slot. FB: Jumps out of the hand with advanced ride (22" IVB) through the zone. CB: Tight break with 1-7 shape; up to 5" vertical drop and 4.7" horizontal movement. CH: Tunnels out of the release while killing the spin and getting up to 11" of fade.
7/06/20
Physical: 6-foot-2, 185 pounds; long, athletic build. 7.54 runner in the 60.
Offensively: LHH. Upright, open stance with bend in the knees and hands start back shoulder height; strides back to even while hands go back and up. strong effort with balanced lower half with quick into the zone with a direct path and stays on plane at 65% efficiency. Consistent hard contact with pull side pop; peak Trackman exit velocity of 88 MPH.
Defensively: Walks into ready; active foot work playing downhill through the ball routinely. confident glove with seamless transfers; long arm action to 3/4 slot. OF - 82 MPH.
Pitching: Balanced, fundamental delivery to a repeatable release and follow through . long, fluid arm action to a natural 3/4 release. FB: T 79 MPH, 75-79 MPH. Advanced life out of the hand with a Bauer Unit of 30 (MLB avg 24) vertical ride up to 19 inches with 13.6 inches arm side run. CB: 66-70 MPH. Sharp 1-7 shape with up to 8 inches of drop and 12.6 inches horizontal break.
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Physical: Strong, athletic build at 6-foot-2, 200 lbs.
Pitching: Works up tempo with a leg lift above the belt and a slight coil before getting into back side as drives down the mound, stays closed to foot strike generating torque from the ground up and accelerating against a strong front side; Hand drops down behind the hip before working up quick through a high 3/4 slot. FB: Jumps out of the hand with advanced ride (22" IVB) through the zone. CB: Tight break with 1-7 shape; up to 5" vertical drop and 4.7" horizontal movement. CH: Tunnels out of the release while killing the spin and getting up to 11" of fade.
Physical: 6-foot-2, 185 pounds; long, athletic build. 7.54 runner in the 60.
Offensively: LHH. Upright, open stance with bend in the knees and hands start back shoulder height; strides back to even while hands go back and up. strong effort with balanced lower half with quick into the zone with a direct path and stays on plane at 65% efficiency. Consistent hard contact with pull side pop; peak Trackman exit velocity of 88 MPH.
Defensively: Walks into ready; active foot work playing downhill through the ball routinely. confident glove with seamless transfers; long arm action to 3/4 slot. OF - 82 MPH.
Pitching: Balanced, fundamental delivery to a repeatable release and follow through . long, fluid arm action to a natural 3/4 release. FB: T 79 MPH, 75-79 MPH. Advanced life out of the hand with a Bauer Unit of 30 (MLB avg 24) vertical ride up to 19 inches with 13.6 inches arm side run. CB: 66-70 MPH. Sharp 1-7 shape with up to 8 inches of drop and 12.6 inches horizontal break.