The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.62
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.2
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
82.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
84.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.48
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Physical: 5-foot-11, 170 pounds; Lean, proportional build. 7.15 runner in the 60. Offensively: RHH. Open setup, with feet shoulder width apart; bat positioned at a 45 degree angle. Short take back with the hands with a slight leg-kick for timing. Drifts into contact while showing a strong lower half. Showed a slight lift to the ball with a a finish around the back. More flyballs than line drives and groundballs with a peak exit velocity of 91 MPH via Trackman. Plus bat speed and on-plane efficiency, consistently strong contact into the air. Defensively: Starts with an upright /tall setup; uses prep hop while showing active feet. Hands work through the ball with a seamless transfer. Short take back from a standard 3/4 arm slot. INF - 84 MPH. Advanced defender. Clean, active footwork on the balls of his feet followed by a strong arm across the diamond.
Offensively: RHH. Open setup, with feet shoulder width apart; bat positioned at a 45 degree angle. Short take back with the hands with a toe-tap for timing. Stays behind the ball while showing a strong lower half. Showed a downward swing path with a late one hand finish. More line drives than fly balls and ground balls with a peak exit velocity of 92 MPH via Trackman.
Defensively: Starts with a low to the ground setup; uses prep hop while covering ground laterally. Hands are out in front with a clean transfer. Moderate arm circle from a high 3/4 arm slot. INF - 82 MPH.
Pitching: Uses a glove side setup while using a side step. Belt high leg drive with shoulders above the hips. Has a long stride while landing slightly closed. Long arm swing while showing no restrictions; high 3/4 slot. Square to the plate with finish. FB: Peak velo of 83 MPH, while sitting 82-83 MPH; arm side run. CB: 66-68 MPH; showed depth. CH: 75-77 MPH; fading action. OTHER: SNK:81 MPH.
Draft Reports
Contact
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Physical: 5-foot-11, 170 pounds; Lean, proportional build. 7.15 runner in the 60.
Offensively: RHH. Open setup, with feet shoulder width apart; bat positioned at a 45 degree angle. Short take back with the hands with a slight leg-kick for timing. Drifts into contact while showing a strong lower half. Showed a slight lift to the ball with a a finish around the back. More flyballs than line drives and groundballs with a peak exit velocity of 91 MPH via Trackman. Plus bat speed and on-plane efficiency, consistently strong contact into the air.
Defensively: Starts with an upright /tall setup; uses prep hop while showing active feet. Hands work through the ball with a seamless transfer. Short take back from a standard 3/4 arm slot. INF - 84 MPH. Advanced defender. Clean, active footwork on the balls of his feet followed by a strong arm across the diamond.
Physical: 5-foot-11, 170 pounds; Wiry, lean build.
Offensively: RHH. Open setup, with feet shoulder width apart; bat positioned at a 45 degree angle. Short take back with the hands with a toe-tap for timing. Stays behind the ball while showing a strong lower half. Showed a downward swing path with a late one hand finish. More line drives than fly balls and ground balls with a peak exit velocity of 92 MPH via Trackman.
Defensively: Starts with a low to the ground setup; uses prep hop while covering ground laterally. Hands are out in front with a clean transfer. Moderate arm circle from a high 3/4 arm slot. INF - 82 MPH.
Pitching: Uses a glove side setup while using a side step. Belt high leg drive with shoulders above the hips. Has a long stride while landing slightly closed. Long arm swing while showing no restrictions; high 3/4 slot. Square to the plate with finish. FB: Peak velo of 83 MPH, while sitting 82-83 MPH; arm side run. CB: 66-68 MPH; showed depth. CH: 75-77 MPH; fading action. OTHER: SNK:81 MPH.