The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
79.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.83
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
77.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.9
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.99
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.05
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.85
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.32
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.83
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
73.66
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Body: 6-foot-3, 205 pounds. Defense: 1B. Competent actions through the ball. Improving footwork around and coming off the bag. Presents a good target and receives the ball well. Arm: RH. 79 mph. Hit: RH. Tall, open set up. Simple rock back into his load. Pick up/put down stride. Slight arm bar hand load with some loop in the swing. Works up through the ball. Drove the ball throughout his round. Middle of the order type bat. Power: 95.64mph Exit Velocity via TrackMan. Run: 7.99 Laser Timed
Delivery: Clean, polished delivery. High peaking leg kick. Lands on line. Throws over a high front side. Some effort with even tempo. Arm Action: RH. High ¾ slot. Consistent arm action. FB: 79-81 mph. Up to 82.34. Downhill action. Flashes of arm side life. CB: 66-70 mph. Improving command. Tends to back up. Effective when he works at the bottom of the zone.
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Body: 6-foot-3, 205 pounds.
Defense: 1B. Competent actions through the ball. Improving footwork around and coming off the bag. Presents a good target and receives the ball well.
Arm: RH. 79 mph.
Hit: RH. Tall, open set up. Simple rock back into his load. Pick up/put down stride. Slight arm bar hand load with some loop in the swing. Works up through the ball. Drove the ball throughout his round. Middle of the order type bat.
Power: 95.64mph Exit Velocity via TrackMan.
Run: 7.99 Laser Timed
Delivery: Clean, polished delivery. High peaking leg kick. Lands on line. Throws over a high front side. Some effort with even tempo.
Arm Action: RH. High ¾ slot. Consistent arm action.
FB: 79-81 mph. Up to 82.34. Downhill action. Flashes of arm side life.
CB: 66-70 mph. Improving command. Tends to back up. Effective when he works at the bottom of the zone.