The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.45
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.96 - 2.13
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
73.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Profile: 6-foot-1, 200 pounds. Strong, athletic build with some room to add strength. One of the most underrated arms in the 2021 class, A raw are with a high ceiling. He possesses the present arm strength, but continued polish to his game would allow him to add a consistent, quality pair of secondary pitches to his arsenal.
Delivery: Works out of the stretch. Comes set tall and slightly closed. Slow, belt high leg kick into a drop and drive delivery. Stride lands slightly closed with a balanced finish over his front side. Arm Action: RH. Quick, loose arm action. 3/4 to high 3/4 arm slot. Repeated slot on both of his pitches.
FB: Max 90 mph. Sat 88-90 mph. Avg. Spin Rate - 2122 RPM. Lives around the zone. Has the ability to spot up.
CB: 70-73 mph. Avg. Spin Rate - 2211 RPM. 11/4 shape with flashes of back up action. Better action when he releases it farther out front.
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Profile: 6-foot-1, 200 pounds. Strong, athletic build with some room to add strength. One of the most underrated arms in the 2021 class, A raw are with a high ceiling. He possesses the present arm strength, but continued polish to his game would allow him to add a consistent, quality pair of secondary pitches to his arsenal.
Delivery: Works out of the stretch. Comes set tall and slightly closed. Slow, belt high leg kick into a drop and drive delivery. Stride lands slightly closed with a balanced finish over his front side.
Arm Action: RH. Quick, loose arm action. 3/4 to high 3/4 arm slot. Repeated slot on both of his pitches.
FB: Max 90 mph. Sat 88-90 mph. Avg. Spin Rate - 2122 RPM. Lives around the zone. Has the ability to spot up.
CB: 70-73 mph. Avg. Spin Rate - 2211 RPM. 11/4 shape with flashes of back up action. Better action when he releases it farther out front.