The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.95 - 2.01
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
80.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.29
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.96 - 2.04
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.1
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.55
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.02 - 2.32
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
72.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.85
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.18 - 2.28
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
70.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Positional Profile: C/RHP A 2025 to watch continue to develop. Body: 6-2, 177-pounds. Athletic, strong frame. Hits: RHH. Tall, balanced set up. Smooth, controlled load with level swing path. Power: 87 max exit velocity, averaged 78.3 MPH. 284' max distance. Ability to hit the ball to all fields with present power pullside. Arm: LH. Short, quick arm action. Defense: Soft hands, quick exchange.
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Body: 6-2, 177-pounds. Athletic, strong frame.
Hits: RHH. Tall, balanced set up. Smooth, controlled load with level swing path.
Power: 87 max exit velocity, averaged 78.3 MPH. 284' max distance. Ability to hit the ball to all fields with present power pullside.
Arm: LH. Short, quick arm action.
Defense: Soft hands, quick exchange.