The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.23
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
79.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.28
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
82.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.1
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.29
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.63
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
64.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Body: 5’9”, 158 pounds. Athletic body type. Hit: RHH. Hits from a balanced, square stance at the plate. Hands start forward with a smooth back load and some hand separation. Quick knee-to-knee load and shorter stride with some bat speed through contact. Slightly uphill swing path, creating solid extension through contact with a slight recoil in the backswing. Hands stay inside the ball well with line drive tendencies to the gaps and alleys. Power: 81 mph exit velocity during BP per TrackMan. Arm: RH. INF - 64 mph. Throws with longer arm action from a high three-quarter slot. Defense: Plays through the ball well with active feet. Fields the ball in closer to the body, funneling to the belt with clean exchanges. Creates solid momentum through the ball and showed some range around the bag. Run: 8.63 60-Yard Time.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Maryland Junior Future Trials
Body: 5’9”, 158 pounds. Athletic body type.
Hit: RHH. Hits from a balanced, square stance at the plate. Hands start forward with a smooth back load and some hand separation. Quick knee-to-knee load and shorter stride with some bat speed through contact. Slightly uphill swing path, creating solid extension through contact with a slight recoil in the backswing. Hands stay inside the ball well with line drive tendencies to the gaps and alleys.
Power: 81 mph exit velocity during BP per TrackMan.
Arm: RH. INF - 64 mph. Throws with longer arm action from a high three-quarter slot.
Defense: Plays through the ball well with active feet. Fields the ball in closer to the body, funneling to the belt with clean exchanges. Creates solid momentum through the ball and showed some range around the bag.
Run: 8.63 60-Yard Time.