The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.15
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
83.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.8
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.82
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
77.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Drew LeJeune, Notre Dame (LA), 2026 Positional Profile: 3B/RHP Body: 6-0, 165-pounds. Athletic with present physicality. Delivery: Starts in the middle of the rubber and stays there throughout a repeatable delivery, rocks back at leg lift some, finishes square to his target. Arm Action: RH. Short/quick arm action with a 3/4 release. FB: T80, 80-80 mph. Good run on 2S, 4S stayed true through the zone to glove side. T2156, 2105 average rpm. CB: 64-65 mph. "10-4" shape, lands for strikes. T2043, 2006 average rpm. SL: 65-69 mph. Gyro, can land for strikes. T2234, 2121 average rpm. CH: 70-71 mph. Arm-side fade, keeps same arm stroke as FB. T1666, 1576 average rpm.
1/06/24
Drew LeJeune, Notre Dame (LA), 2026 Positional Profile: 3B/RHP Body: 6-0, 165-pounds. Athletic with present physicality. Hit: RHH. Upright and balanced stance with hands held high and above back foot, back foot turned slightly inward, uses a simple load and stride. Gets into his legs and hits against a firm front leg, hands work down to the ball and stay pretty level through extension with a two-handed finish, hit the ball well to all field and showed some present power to the gaps. 57.5 mph bat speed with 11 G's of rotational acceleration. Power: 91 max exit velocity, averaged 84.0 mph. 317' max distance. Arm: RH. INF-81 mph. Short arm action with a 3/4 release. Defense: Fielded the ball with two hands out front, average actions and footwork, moved well on play up the middle and showed a quick release.
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Positional Profile: 3B/RHP
Body: 6-0, 165-pounds. Athletic with present physicality.
Delivery: Starts in the middle of the rubber and stays there throughout a repeatable delivery, rocks back at leg lift some, finishes square to his target.
Arm Action: RH. Short/quick arm action with a 3/4 release.
FB: T80, 80-80 mph. Good run on 2S, 4S stayed true through the zone to glove side. T2156, 2105 average rpm.
CB: 64-65 mph. "10-4" shape, lands for strikes. T2043, 2006 average rpm.
SL: 65-69 mph. Gyro, can land for strikes. T2234, 2121 average rpm.
CH: 70-71 mph. Arm-side fade, keeps same arm stroke as FB. T1666, 1576 average rpm.
Positional Profile: 3B/RHP
Body: 6-0, 165-pounds. Athletic with present physicality.
Hit: RHH. Upright and balanced stance with hands held high and above back foot, back foot turned slightly inward, uses a simple load and stride. Gets into his legs and hits against a firm front leg, hands work down to the ball and stay pretty level through extension with a two-handed finish, hit the ball well to all field and showed some present power to the gaps. 57.5 mph bat speed with 11 G's of rotational acceleration.
Power: 91 max exit velocity, averaged 84.0 mph. 317' max distance.
Arm: RH. INF-81 mph. Short arm action with a 3/4 release.
Defense: Fielded the ball with two hands out front, average actions and footwork, moved well on play up the middle and showed a quick release.