The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.21
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
85.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.42
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.9
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.89
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
72.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Hit: (RHH) Began in a balanced quiet stance with a controlled load, then used a small leg kick. Efficient bat speed. Good extension on his finish, loose uphill swing.
Power: , average 75.4 mph. 64.0 mph bat speed average. 22.6 mph hand speed average.
Defense: (IF) Sure hands, consistent footwork, natural exchange. Solid. Fields the ball out front, movements laterally were athletic.
Arm: 78 mph infield velocity. Quick arm action, high ¾ slot.
Speed: 7.42 (60-yard).
Pitching: Drop-and-drive delivery, some effort. High ¾ arm angle, developing arm speed, loose arm action.
Body: 5-foot-7, 152-pound.
Hit: (RHH) Began in a balanced quiet stance with a controlled load, then used a small leg kick. Efficient bat speed. Good extension on his finish, loose uphill swing.
Power: , average 75.4 mph. 64.0 mph bat speed average. 22.6 mph hand speed average.
Defense: (IF) Sure hands, consistent footwork, natural exchange. Solid. Fields the ball out front, movements laterally were athletic.
Arm: 78 mph infield velocity. Quick arm action, high ¾ slot.
Speed: 7.42 (60-yard).
Pitching: Drop-and-drive delivery, some effort. High ¾ arm angle, developing arm speed, loose arm action.
FB: (Max spin 2214; Avg 2025). Slight running action.
CB: Slight action, 11/5 shape. (Max spin 1746; Avg 1731).