The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.97
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.94
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
82.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.3
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
67.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Arm Speed
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Pitching: Solid. Drop-and-drive delivery, some effort. High ¾ arm angle, consistent arm speed, loose arm action. Consistent balance point, even shoulders, lands square, balanced finish.
Pitching: Projectable advanced. Tall-and-fall delivery, easy effort. High ¾ arm angle, lightning arm speed, very quick arm action. Tall balance point, lands soft.
Pitching: Projectable. Tall-and-fall delivery, easy effort. High ¾ arm angle, lightning arm speed, very quick arm action. Tall balance point, an athletic finish.
SL: 71-73 mph. Tight swing and miss action, 11/5 wipeout movement. (Max spin 2638; Avg 2456).
2/06/21
Body: 6-foot, 150-pound projectable frame.
Hit: (RHH) Started in a tall stance with a controlled load, then used a long stride. Above Average bat speed. Level finish, short swing. Line drive approach.
Power: 87 mph exit velocity, average 76.20 mph. 66.15 mph bat speed average. 19.65 mph hand speed average.
Defense: (OF) Sure hands, developing consistent footwork, clean developing exchange. Projectable. Fields the ball out front, movements laterally were developing.
Arm: 81 mph outfield velocity. Loose arm action, high ¾ slot.
Speed: 7.97 (60-yard).
Pitching: Projectable. Tall-and-fall delivery, easy effort. High ¾ arm angle, quick arm speed, very quick arm action. Strong balance point, in line shoulders, lands soft, an upright finish.
FB: T81. 77-80 mph. (Max spin 2160; Avg 2011).
CB: In the zone command, hard action, 11/5 shape. (Max spin 2170; Avg 2170).
SL: 67-70 mph. (Max spin 2240; Avg 2189).
10/17/20
Body: 6-foot, 150-pound projectable frame.
Hit: (RHH) Started in a tall stance with a controlled load, then used a long stride. Above average bat speed. Level finish, short swing. Aggressive approach.
Arm: 80 mph outfield velocity. Loose arm action, high ¾ slot, consistent accuracy.
Speed: 7.94 (60-yard).
Pitching: Projectable. Tall-and-fall delivery, easy effort. High ¾ arm angle, quick arm speed, quick arm action. Consistent balance point, in line shoulders, an upright finish.
FB: T82. 78-81 mph. Sporadic command, Heavy running action.
CB: 66-69 mph. Sporadic control, late action, 11/5 shape.
Draft Reports
Contact
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Body: 6-foot, 180-pound.
Pitching: Solid. Drop-and-drive delivery, some effort. High ¾ arm angle, consistent arm speed, loose arm action. Consistent balance point, even shoulders, lands square, balanced finish.
FB: (Max spin 2271; Avg 2100). Slight running action.
CB: Some sweeping action, 11/5 shape. (Max spin 2181; Avg 1752).
Body: 6-foot, 160-pound lean projectable build.
Pitching: Projectable advanced. Tall-and-fall delivery, easy effort. High ¾ arm angle, lightning arm speed, very quick arm action. Tall balance point, lands soft.
FB: T84. 81-84 mph. (Max spin 2189; Avg 2005). Running action, hard movement.
CB: 67-69 mph. Swing and miss action, 12/6 wipeout movement. (Max spin 2493; Avg 2350).
CH: 74-75 mph. Fading action.
SL: 71-74 mph. Late tight action, 11/5 tight movement. (Max spin 2442; Avg 2337).
Body: 6-foot, 155-pound lean projectable build.
Pitching: Projectable. Tall-and-fall delivery, easy effort. High ¾ arm angle, lightning arm speed, very quick arm action. Tall balance point, an athletic finish.
FB: T86. 82-86 mph. (Max spin 2350; Avg 2201). Running sinking action, hard movement.
CH: 79-79 mph. Fading action.
SL: 71-73 mph. Tight swing and miss action, 11/5 wipeout movement. (Max spin 2638; Avg 2456).
Body: 6-foot, 150-pound projectable frame.
Hit: (RHH) Started in a tall stance with a controlled load, then used a long stride. Above Average bat speed. Level finish, short swing. Line drive approach.
Power: 87 mph exit velocity, average 76.20 mph. 66.15 mph bat speed average. 19.65 mph hand speed average.
Defense: (OF) Sure hands, developing consistent footwork, clean developing exchange. Projectable. Fields the ball out front, movements laterally were developing.
Arm: 81 mph outfield velocity. Loose arm action, high ¾ slot.
Speed: 7.97 (60-yard).
Pitching: Projectable. Tall-and-fall delivery, easy effort. High ¾ arm angle, quick arm speed, very quick arm action. Strong balance point, in line shoulders, lands soft, an upright finish.
FB: T81. 77-80 mph. (Max spin 2160; Avg 2011).
CB: In the zone command, hard action, 11/5 shape. (Max spin 2170; Avg 2170).
SL: 67-70 mph. (Max spin 2240; Avg 2189).
Body: 6-foot, 150-pound projectable frame.
Hit: (RHH) Started in a tall stance with a controlled load, then used a long stride. Above average bat speed. Level finish, short swing. Aggressive approach.
Power: 90 mph exit velocity.
Defense: (OF) Sure hands, choppy footwork, clean exchange. Projectable. Movements laterally were developing.
Arm: 80 mph outfield velocity. Loose arm action, high ¾ slot, consistent accuracy.
Speed: 7.94 (60-yard).
Pitching: Projectable. Tall-and-fall delivery, easy effort. High ¾ arm angle, quick arm speed, quick arm action. Consistent balance point, in line shoulders, an upright finish.
FB: T82. 78-81 mph. Sporadic command, Heavy running action.
CB: 66-69 mph. Sporadic control, late action, 11/5 shape.