The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.14
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
75.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.7
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.26
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.1
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.50
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
66.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.89
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
8.26
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Positional Profile: 1B/RHP Body: 6-0, 185-pounds. Long-levered frame with present strength throughout. Hit: LHH. Balanced setup, short leg kick stride, linear lower-half. Mostly flat path, works downhill at times, works middle/pull-side. 65.1 mph bat speed with 8 G’s of rotational acceleration. Power: 87 max exit velocity, averaged 75.6 mph. 258’ max distance. Arm: RH. INF - 75 mph. Compact arm action, high 3/4 slot. Defense: Steady hands, fields ball to body, clean footwork. Run: 8.14 runner in the 60.
6/18/24
Positional Profile: 1B/RHP Body: 6-0, 185-pounds. Long-levered frame with present strength throughout. Delivery: Simple delivery, high leg lift, tall/fall down the mound, foot lands in-line. Arm Action: RH. Short, compact arm action, high 3/4 slot. FB: T77, 75-77 mph. Mostly straight actions. T1807, 1687 average rpm. CB: 61-62 mph. Plays with 10/4 sweeping action. T2056, 1981 average rpm. SL: 65-67 mph. Short, horizontal actions. T2205, 2077 average rpm. CH: 66-68 mph. Plays with downer action and some fade. T1638, 1495 average rpm.
4/05/23
Positional Profile: 3B Body: 6-0, 195-pounds. Strong, sturdy build. Hit: LHH. Stock setup, barrel starts straight up, leg lift back, hands load back. Short to the ball, level path, rotational through the zone. Power: 83 max exit velocity, averaged 75.2 mph. 242’ max distance. Arm: RH. INF - 76 mph. Short arm action, 3/4 slot. Defense: Two-hand gather out front, steady actions. Run: 8.26 runner in the 60.
Positional Profile: RHP Delivery: Tall and fall delivery, coiled at balance point, lands square. Arm Action: RH. Long arm action, over-the-top slot. FB: T75, 73-75 mph. Plays straight, occasional tilt. T1709, 1617 average rpm. CB: 60-63 mph. 12/6 shape, flashed depth. T1830, 1728 average rpm. CH: 65-67 mph. Creates tilt, works mostly straight. T1731, 1635 average rpm.
4/19/22
Positional Profile: 3B Body: 5-9, 170-pounds. Hit: LHH. Tall stance with slight knee bend, smooth hand load, slight bat wrap, toe-tap trigger. Strong hands, short and flat to contact, flashed hard off the barrel with line drive feel. Power: 80.6 max exit velocity, averaged 69.5 mph. 270’ max distance. Arm: RH. INF - 66 mph. Short, high 3/4 slot. Defense: Two hand gather out front, fields low. Run: 8.50 runner in the 60.
Positional Profile: RHP Delivery: Controlled leg-lift into balance point, strides in-line with a slightly closed landing foot. Arm Action: RH. Short out of the glove into a high 3/4 slot. FB: T70.5, 68.6-70.3 mph. Slight running action to the armside. T1793, 1701 average rpm. CB: 50.7-53.8 mph. Gradual 11/5 shape. T1700, 1635 average rpm. CH: 56.7-58.9 mph. Running action to the arm-side. T1314, 1258 average rpm.
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Positional Profile: 1B/RHP
Body: 6-0, 185-pounds. Long-levered frame with present strength throughout.
Hit: LHH. Balanced setup, short leg kick stride, linear lower-half. Mostly flat path, works downhill at times, works middle/pull-side. 65.1 mph bat speed with 8 G’s of rotational acceleration.
Power: 87 max exit velocity, averaged 75.6 mph. 258’ max distance.
Arm: RH. INF - 75 mph. Compact arm action, high 3/4 slot.
Defense: Steady hands, fields ball to body, clean footwork.
Run: 8.14 runner in the 60.
Positional Profile: 1B/RHP
Body: 6-0, 185-pounds. Long-levered frame with present strength throughout.
Delivery: Simple delivery, high leg lift, tall/fall down the mound, foot lands in-line.
Arm Action: RH. Short, compact arm action, high 3/4 slot.
FB: T77, 75-77 mph. Mostly straight actions. T1807, 1687 average rpm.
CB: 61-62 mph. Plays with 10/4 sweeping action. T2056, 1981 average rpm.
SL: 65-67 mph. Short, horizontal actions. T2205, 2077 average rpm.
CH: 66-68 mph. Plays with downer action and some fade. T1638, 1495 average rpm.
Positional Profile: 3B
Body: 6-0, 195-pounds. Strong, sturdy build.
Hit: LHH. Stock setup, barrel starts straight up, leg lift back, hands load back. Short to the ball, level path, rotational through the zone.
Power: 83 max exit velocity, averaged 75.2 mph. 242’ max distance.
Arm: RH. INF - 76 mph. Short arm action, 3/4 slot.
Defense: Two-hand gather out front, steady actions.
Run: 8.26 runner in the 60.
Positional Profile: RHP
Delivery: Tall and fall delivery, coiled at balance point, lands square.
Arm Action: RH. Long arm action, over-the-top slot.
FB: T75, 73-75 mph. Plays straight, occasional tilt. T1709, 1617 average rpm.
CB: 60-63 mph. 12/6 shape, flashed depth. T1830, 1728 average rpm.
CH: 65-67 mph. Creates tilt, works mostly straight. T1731, 1635 average rpm.
Positional Profile: 3B
Body: 5-9, 170-pounds.
Hit: LHH. Tall stance with slight knee bend, smooth hand load, slight bat wrap, toe-tap trigger. Strong hands, short and flat to contact, flashed hard off the barrel with line drive feel.
Power: 80.6 max exit velocity, averaged 69.5 mph. 270’ max distance.
Arm: RH. INF - 66 mph. Short, high 3/4 slot.
Defense: Two hand gather out front, fields low.
Run: 8.50 runner in the 60.
Positional Profile: RHP
Delivery: Controlled leg-lift into balance point, strides in-line with a slightly closed landing foot.
Arm Action: RH. Short out of the glove into a high 3/4 slot.
FB: T70.5, 68.6-70.3 mph. Slight running action to the armside. T1793, 1701 average rpm.
CB: 50.7-53.8 mph. Gradual 11/5 shape. T1700, 1635 average rpm.
CH: 56.7-58.9 mph. Running action to the arm-side. T1314, 1258 average rpm.