The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.55
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
82.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.82
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.19
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.61
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Positional Profile: RHP/OF Body: 6-foot-2 , 170-pounds. Hit: RHH. Athletic, slightly opened set up. Early knee to knee leg kick. Lands square. Rotational type swing. Some uphill through the zone. High two handed finish. Power: Max TrackMan Exit Velocity - 87.3, Avg. TrackMan Exit Velocity - 80 mph. Arm: RH. IF - 82 mph. OF - 80 mph. Defense: IF. Athletic, developing action. Feet work to get him into position. Comfort ranging laterally. Exchanges out front. Controlled throughout. OF. Controlled actions through the ball. Feet work to get him in line. Simple shuffle/throw. Accurate. Run: 7.55 runner in the 60. Delivery: Hybrid start. Quiet, compact motion. Drop and drive type. Coils at his peak. Some rotational features in his upper half. Lands slightly across his body. Finishes with some fall to his glove side. Hides his pitches well. Arm Action: RH. slot. Long, loose arm action. FB: 79.5-81.2 mph, up to 82.0 mph. 1954 Avg. Spin Rate. Works down in the zone. Some arm side life with flashes of heaviness. Worked effectively in the zone. Used to get ahead early in the count. CH: 69.3-72.0 mph. 1402 Avg. Spin Rate. Some slowing of the arm. Present heaviness. Developing pitch. CB: 63.2-69.8 mph. 1960 Avg. Spin Rate. 11/5 type action. Commands well. Repeats arm action. SL: 62.7-69.0 mph. 1990 Avg. Spin Rate. Works well with his arm slot. Sweeping action, flashes of later bite.
Draft Reports
Contact
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Positional Profile: RHP/OF
Body: 6-foot-2 , 170-pounds.
Hit: RHH. Athletic, slightly opened set up. Early knee to knee leg kick. Lands square. Rotational type swing. Some uphill through the zone. High two handed finish.
Power: Max TrackMan Exit Velocity - 87.3, Avg. TrackMan Exit Velocity - 80 mph.
Arm: RH. IF - 82 mph. OF - 80 mph.
Defense: IF. Athletic, developing action. Feet work to get him into position. Comfort ranging laterally. Exchanges out front. Controlled throughout. OF. Controlled actions through the ball. Feet work to get him in line. Simple shuffle/throw. Accurate.
Run: 7.55 runner in the 60.
Delivery: Hybrid start. Quiet, compact motion. Drop and drive type. Coils at his peak. Some rotational features in his upper half. Lands slightly across his body. Finishes with some fall to his glove side. Hides his pitches well.
Arm Action: RH. slot. Long, loose arm action.
FB: 79.5-81.2 mph, up to 82.0 mph. 1954 Avg. Spin Rate. Works down in the zone. Some arm side life with flashes of heaviness. Worked effectively in the zone. Used to get ahead early in the count.
CH: 69.3-72.0 mph. 1402 Avg. Spin Rate. Some slowing of the arm. Present heaviness. Developing pitch.
CB: 63.2-69.8 mph. 1960 Avg. Spin Rate. 11/5 type action. Commands well. Repeats arm action.
SL: 62.7-69.0 mph. 1990 Avg. Spin Rate. Works well with his arm slot. Sweeping action, flashes of later bite.