The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
87.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.98
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
72.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Positional Profile: RHP/3B Body: 6-foot-1 , 150-pounds. Hit: RHH. Opened set up. Low, hoving leg kick back to square. Short into the hitting zone. Extended well through the ball. High one handed finish. Power: Max TrackMan Exit Velocity - 80, Avg. TrackMan Exit Velocity - 72.7 mph. Arm: RH. IF - 72 mph. Defense: IF. Athletic through the fielding process. Tends to stay deep. Corner IF type actions Present comfort in the forehand and backhand play. Run: 7.98 runner in the 60.
Delivery: Athletic, clean delivery. Tall/tilt type. Lands slightly close. Tends to finish with some fall to the glove side. Arm Action: RH. Long, loose arm. High ¾ slot to ¾ slot. FB: 76.4-79.6 mph, up to 80.4 mph. 2067 Avg. Spin Rate. Some present arm side action. Flashes of heaviness. Commands in the zone. CB: 68.3-70.1 mph. 2080 Avg. Spin Rate. 11/5 shape. Gained confidence in it throughout his outing. Tightness to come as he continues to add velocity.
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Positional Profile: RHP/3B
Body: 6-foot-1 , 150-pounds.
Hit: RHH. Opened set up. Low, hoving leg kick back to square. Short into the hitting zone. Extended well through the ball. High one handed finish.
Power: Max TrackMan Exit Velocity - 80, Avg. TrackMan Exit Velocity - 72.7 mph.
Arm: RH. IF - 72 mph.
Defense: IF. Athletic through the fielding process. Tends to stay deep. Corner IF type actions Present comfort in the forehand and backhand play.
Run: 7.98 runner in the 60.
Delivery: Athletic, clean delivery. Tall/tilt type. Lands slightly close. Tends to finish with some fall to the glove side.
Arm Action: RH. Long, loose arm. High ¾ slot to ¾ slot.
FB: 76.4-79.6 mph, up to 80.4 mph. 2067 Avg. Spin Rate. Some present arm side action. Flashes of heaviness. Commands in the zone.
CB: 68.3-70.1 mph. 2080 Avg. Spin Rate. 11/5 shape. Gained confidence in it throughout his outing. Tightness to come as he continues to add velocity.