The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.72
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
14.5
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.96
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
83.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Positional Profile: OF/LHP Body: 6-1, 180-pounds. Proportional build, athletic, strength throughout, room for more. Hit: L/L. Balanced setup, hands load back smoothly, leg kick timing trigger, good rhythm, some explosiveness in lower half, great balance. Swing path is short and quick to the zone, level with extension through the zone, aggressive intent, ball jumps off the bat pull-side, driven contact middle/pull, big power potential pull-side. Power: 91.15 max exit velocity, averaged 84.19 mph. 338.00’ max distance. Arm: L/L. OF - 83.00 mph. Short, quick arm action, whip-like arm speed, over-the-top slot, throws are true, accurate with carry. Defense: Plays through the ball athletically, quick first step, instinctive footwork, soft glove, quick exchanges, high IQ. Run: 6.96 runner in the 60.0p
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Contact
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Positional Profile: OF/LHP
Body: 6-1, 180-pounds. Proportional build, athletic, strength throughout, room for more.
Hit: L/L. Balanced setup, hands load back smoothly, leg kick timing trigger, good rhythm, some explosiveness in lower half, great balance. Swing path is short and quick to the zone, level with extension through the zone, aggressive intent, ball jumps off the bat pull-side, driven contact middle/pull, big power potential pull-side.
Power: 91.15 max exit velocity, averaged 84.19 mph. 338.00’ max distance.
Arm: L/L. OF - 83.00 mph. Short, quick arm action, whip-like arm speed, over-the-top slot, throws are true, accurate with carry.
Defense: Plays through the ball athletically, quick first step, instinctive footwork, soft glove, quick exchanges, high IQ.
Run: 6.96 runner in the 60.0p