The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.77
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.25 - 2.38
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
73.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Positional Profile: C Body: 6-0, 195-pounds. Strong build, good proportions. Hit: RHH. Stock set up with wider base, short and compact load on time. Direct path, flat path, bat speed with the ability to drive the ball middle and pull side mostly. 65.7 mph bat speed with 11 G’s of rotational acceleration. Power: 83 max exit velocity, averaged 74.7 mph. 308’ max distance. Arm: RH. C - 73 mph. High 3/4 slot, quick arm, short arc. Defense: 2.25-2.38 pop times. Replaces feet, clean transfers, gains ground, quick out of crouch covering bunts, soft blocker. Run: 7.77 runner in the 60.
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Positional Profile: C
Body: 6-0, 195-pounds. Strong build, good proportions.
Hit: RHH. Stock set up with wider base, short and compact load on time. Direct path, flat path, bat speed with the ability to drive the ball middle and pull side mostly. 65.7 mph bat speed with 11 G’s of rotational acceleration.
Power: 83 max exit velocity, averaged 74.7 mph. 308’ max distance.
Arm: RH. C - 73 mph. High 3/4 slot, quick arm, short arc.
Defense: 2.25-2.38 pop times. Replaces feet, clean transfers, gains ground, quick out of crouch covering bunts, soft blocker.
Run: 7.77 runner in the 60.