The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.57
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
79.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.54
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
72.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.86
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
71.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
77.13
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Positional Profile: OF/RHP Body: 5-10, 140-pounds. Wiry, long levers, atheltic, fill coming. Hits: RHH. Stock set up. Leg lift, controls the fall to hitting position, quick hands with direct path, sprays line drives through the middle of the field. Power: 83 max exit velocity, averaged 72.1 MPH. 254' max distance. Arm: RH. OF-79 mph. Short arc, high 3/4 slot, carry. Defense: One-hand gather, shuffle step medium leg swing towards target. Run: 7.57 runner in the 60. Vizual Edge: 77.13 Edge Score
2/27/22
Positional Profile: OF/RHP Body: 5-9, 141-pounds. Lean, thin waisted. Hit: RHH. Tall setup. Controlled stride. Firm plant. High handset. 45 degree set. Works from high to low with quality brakes. Uses all fields with low flight. Power: 90.2 max exit velocity, averaged 82 mph. 256’ max distance. Arm: RH. INF - 72 mph. Short action, 3/4 slot. Defense: Hangs back, works square the whole way. Stiff glove. Run: 7.54 runner in the 60.
Delivery: Tall/fall type delivery with some stack onto the backside, upright at balance point, hard disengage off the rubber and strides in line to target. Arm Action: RH. Short arm draw, high 3/4 slot. FB: T73.1, 69.0-72.3 mph. Straight four-seam type, some strikes. T1612, 1501 average rpm. CB: 60.5-62.4 mph. 11/5 shape with some lateral depth, landed for strikes from the windup. T1706, 1641 average rpm. CH: 64.1-67.3 mph. Maintains arm speed and slot. T1642, 1399 average rpm.
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Body: 5-10, 140-pounds. Wiry, long levers, atheltic, fill coming.
Hits: RHH. Stock set up. Leg lift, controls the fall to hitting position, quick hands with direct path, sprays line drives through the middle of the field.
Power: 83 max exit velocity, averaged 72.1 MPH. 254' max distance.
Arm: RH. OF-79 mph. Short arc, high 3/4 slot, carry.
Defense: One-hand gather, shuffle step medium leg swing towards target.
Run: 7.57 runner in the 60.
Vizual Edge: 77.13 Edge Score
Positional Profile: OF/RHP
Body: 5-9, 141-pounds. Lean, thin waisted.
Hit: RHH. Tall setup. Controlled stride. Firm plant. High handset. 45 degree set. Works from high to low with quality brakes. Uses all fields with low flight.
Power: 90.2 max exit velocity, averaged 82 mph. 256’ max distance.
Arm: RH. INF - 72 mph. Short action, 3/4 slot.
Defense: Hangs back, works square the whole way. Stiff glove.
Run: 7.54 runner in the 60.
Delivery: Tall/fall type delivery with some stack onto the backside, upright at balance point, hard disengage off the rubber and strides in line to target.
Arm Action: RH. Short arm draw, high 3/4 slot.
FB: T73.1, 69.0-72.3 mph. Straight four-seam type, some strikes. T1612, 1501 average rpm.
CB: 60.5-62.4 mph. 11/5 shape with some lateral depth, landed for strikes from the windup. T1706, 1641 average rpm.
CH: 64.1-67.3 mph. Maintains arm speed and slot. T1642, 1399 average rpm.