The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.35
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Positional Profile: LHP/1B One of the top uncommitted arms in the 2025 class. Body: 6-0, 185-pounds. Athletic physical frame. Delivery: Stretch only delivery with a athletic finish. Throws with intent. Arm Action: LH. Short, quick arm action from low 3/4 slot. FB: T84, 80-83 mph. Fastball has late life with arm side run. T2344, 2213 average rpm. SL: 73-75 mph. Slider has tight, late break. T2320, 2224 average rpm. CH: 79-79 mph. Changeup has diving action. T1832, 1832 average rpm.
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Positional Profile: LHP/1B One of the top uncommitted arms in the 2025 class.
Body: 6-0, 185-pounds. Athletic physical frame.
Delivery: Stretch only delivery with a athletic finish. Throws with intent.
Arm Action: LH. Short, quick arm action from low 3/4 slot.
FB: T84, 80-83 mph. Fastball has late life with arm side run. T2344, 2213 average rpm.
SL: 73-75 mph. Slider has tight, late break. T2320, 2224 average rpm.
CH: 79-79 mph. Changeup has diving action. T1832, 1832 average rpm.