The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.90
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
72.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.6
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.12
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
72.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Harrison Skinner, Kettle Run (VA), 2026 Positional Profile: RHP/SS Body: 5-11, 145-pounds. Slim, wiry frame. Delivery: Drop and drive delivery with normal effort. Arm Action: RH. Full arm action from H 3/4 slot. FB: T85, 83-85 mph. Fastball has late life. T2346, 2248 average rpm. CB: 67-67 mph. Curveball has bigger shape with late depth. T2587, 2587 average rpm. SL: 73-75 mph. Slider has sweeping action. T2960, 2485 average rpm. CH: 73-78 mph. Changeup has late fade. T1804, 1766 average rpm.
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Positional Profile: RHP/SS
Body: 5-11, 145-pounds. Slim, wiry frame.
Delivery: Drop and drive delivery with normal effort.
Arm Action: RH. Full arm action from H 3/4 slot.
FB: T85, 83-85 mph. Fastball has late life. T2346, 2248 average rpm.
CB: 67-67 mph. Curveball has bigger shape with late depth. T2587, 2587 average rpm.
SL: 73-75 mph. Slider has sweeping action. T2960, 2485 average rpm.
CH: 73-78 mph. Changeup has late fade. T1804, 1766 average rpm.