The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.10
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
87.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.71
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
3.92
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.06
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
A lean twitchy put together physical athletic build with the frame to continue to add good weight and added strength to develop into a corner gap to pull power bat. A two way type at present, that has the potential to go either way right now, with the bat ahead of the mound right now. Shows the ability to play all 3 OF spots and runs a near 7.0/60 with a frame to add 20-25 Lbs and additional leg strength to drop down into the 6.7-6.8 range, which will allow him to play CF over the corners and not have to rely on the power as much. Yet if both come into play, we have an all around type defender and bat. On the mound, the arm works and is long in back and creates a proper arm circle with a HTQ slot and avg to slightly better ext out front. The FB has finish through the zone and is 84-87 with more on the way with the breaking ball showing TQ tilt with avg depth. May want to continue to cut through the ball and increase his arm speed to develop a SL that is more suited for his arm action and may also want to learn a cutter down the road to get in on LHHs and away from the barrel to RHHs. Right now the ceiling is that of a quality ranked D2 type program with added development, can develop into a mid-major D1 type.
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.