The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.42
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
74.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.67
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
73.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.77
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.12
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.45
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
84.37
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Hits: RHH. Power: 88 max exit velocity, averaged 77.1 MPH. 289' max distance. Arm: RH. INF-73 mph . Defense: Run: 7.45 runner in the 60. Vizual Edge: 84.37 Edge Score
11/21/21
Attended the Fall Prospect ID and All-State Games on back to back days, and shows a long lean, tall frame with wiry skinny features, that have considerable room to fill and add weight and strength over the next handful of years. The son of a coach, and has bloodlines throughout his family with cousins and uncles that are players and coaches. Fighting his body right now, as he's grown fast and should catch up in time. Has the actions and movement patterns defensively to stay on the dirt. The hands are soft and his feet need to sync better, but the base is there to build from. The arm is online and needs to get stronger, but the arm path is fluid and smooth. Offensively he has an upright stance and gets the barrel turned to a 45 and takes a direct patch, but cuts off out front and through his finish. As he fills and gets stronger, the movement patterns should become a bit more crisp and fluid. Oozing physical projs.
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Positional Profile: 2B/SS
Hits: RHH.
Power: 88 max exit velocity, averaged 77.1 MPH. 289' max distance.
Arm: RH. INF-73 mph .
Defense:
Run: 7.45 runner in the 60.
Vizual Edge: 84.37 Edge Score
Attended the Fall Prospect ID and All-State Games on back to back days, and shows a long lean, tall frame with wiry skinny features, that have considerable room to fill and add weight and strength over the next handful of years. The son of a coach, and has bloodlines throughout his family with cousins and uncles that are players and coaches. Fighting his body right now, as he's grown fast and should catch up in time. Has the actions and movement patterns defensively to stay on the dirt. The hands are soft and his feet need to sync better, but the base is there to build from. The arm is online and needs to get stronger, but the arm path is fluid and smooth. Offensively he has an upright stance and gets the barrel turned to a 45 and takes a direct patch, but cuts off out front and through his finish. As he fills and gets stronger, the movement patterns should become a bit more crisp and fluid. Oozing physical projs.