The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.23
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
77.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.39
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
75.84
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
An undersized LHP/OF that has a clean hitting stroke and clean mechs on the mound. From the OF, he comes through the baseball and gets into a strong position to throw, making it look EZ. He gets some one hop accurate throws off on a line when getting to the ball in shallow RF, but the arm is a true 2 hop from regular depth. The hitting stroke is clean and gets to a good launch position with his hands. His hands work inside the baseball and uses the straightaway to pull side of the field. The swing is on plane and stays through the baseball with a clean 2 hand full loose wrist to finish. On the mound, he shows solid separation with his hands and breaks over the rubber. The arm path is a medium to full arm circle and the ball exits his hand clean. Threw K’s with all 3 pitches and shows some fair depth to the CB with more SL type action. The CH has feel and bottom at the plate with fade throughout. The strength component at the plate and on the mound needs to be addressed with a solid strength program. Lacks power in his EV’s off the bat and out of his arm, but the cleanness of his actions is evident.
Draft Reports
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An undersized LHP/OF that has a clean hitting stroke and clean mechs on the mound. From the OF, he comes through the baseball and gets into a strong position to throw, making it look EZ. He gets some one hop accurate throws off on a line when getting to the ball in shallow RF, but the arm is a true 2 hop from regular depth. The hitting stroke is clean and gets to a good launch position with his hands. His hands work inside the baseball and uses the straightaway to pull side of the field. The swing is on plane and stays through the baseball with a clean 2 hand full loose wrist to finish. On the mound, he shows solid separation with his hands and breaks over the rubber. The arm path is a medium to full arm circle and the ball exits his hand clean. Threw K’s with all 3 pitches and shows some fair depth to the CB with more SL type action. The CH has feel and bottom at the plate with fade throughout. The strength component at the plate and on the mound needs to be addressed with a solid strength program. Lacks power in his EV’s off the bat and out of his arm, but the cleanness of his actions is evident.