The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.47
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.08 - 2.20
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
74.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.6
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.64
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.08 - 2.22
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
75.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Positional Profile: C/RHP Sherrill showed feel for 3 quality pitches on the mound and a high energy swing with pullside power. Body: 6-0, 212-pounds. Delivery: Athletic windup, creates deception with head movement. Arm Action: RH. Short arm action from over the top slot. FB: T83, 81-83 mph. FB shows ride up in zone, downhill tilt when down in zone. T1942, 1874 average rpm. CB: 66-67 mph. CB shows good sharp break, stays in FB tunnel till late. T2148, 2014 average rpm. CH: 69-70 mph. CH shows arm side fade and drop, plays off FB well. T1732, 1661 average rpm.
1/07/23
Positional Profile: C/RHP Sherrill showed feel for 3 quality pitches on the mound and a high energy swing with pullside power. Body: 6-0, 212-pounds. Hits: RHH. 50/50 stance, simple load. Hands start high and work down to ball, high effort swing and finish. Power: 87 max exit velocity, averaged 75.5 MPH. 316' max distance. Shows ability to backspin ball, gap to gap power. Arm: RH. C-70 mph. INF-76 mph.short arm action, made accurate throws. Defense: 2.16-2.22 pop times. receives well and good footwork on throws to 2B. Run: 7.64 runner in the 60. Vizual Edge: 69.66 Edge Score
1/07/23
Positional Profile: C/RHP Sherrill showed feel for 3 quality pitches on the mound and a high energy swing with pullside power. Body: 6-0, 212-pounds. Delivery: Athletic windup, creates deception with head movement. Arm Action: RH. Short arm action from over the top slot. FB: T83, 81-83 mph. FB shows ride up in zone, downhill tilt when down in zone. T1942, 1874 average rpm. CB: 66-67 mph. CB shows good sharp break, stays in FB tunnel till late. T2148, 2014 average rpm. CH: 69-70 mph. CH shows arm side fade and drop, plays off FB well. T1732, 1661 average rpm.
1/07/23
Positional Profile: C/RHP Sherrill showed feel for 3 quality pitches on the mound and a high energy swing with pullside power. Body: 6-0, 212-pounds. Hits: RHH. 50/50 stance, simple load. Hands start high and work down to ball, high effort swing and finish. Power: 87 max exit velocity, averaged 75.5 MPH. 316' max distance. Shows ability to backspin ball, gap to gap power. Arm: RH. C-70 mph. INF-76 mph.short arm action, made accurate throws. Defense: 2.16-2.22 pop times. receives well and good footwork on throws to 2B. Run: 7.64 runner in the 60. Vizual Edge: 69.66 Edge Score
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Body: 6-0, 212-pounds.
Delivery: Athletic windup, creates deception with head movement.
Arm Action: RH. Short arm action from over the top slot.
FB: T83, 81-83 mph. FB shows ride up in zone, downhill tilt when down in zone. T1942, 1874 average rpm.
CB: 66-67 mph. CB shows good sharp break, stays in FB tunnel till late. T2148, 2014 average rpm.
CH: 69-70 mph. CH shows arm side fade and drop, plays off FB well. T1732, 1661 average rpm.
Body: 6-0, 212-pounds.
Hits: RHH. 50/50 stance, simple load. Hands start high and work down to ball, high effort swing and finish.
Power: 87 max exit velocity, averaged 75.5 MPH. 316' max distance. Shows ability to backspin ball, gap to gap power.
Arm: RH. C-70 mph. INF-76 mph.short arm action, made accurate throws.
Defense: 2.16-2.22 pop times. receives well and good footwork on throws to 2B.
Run: 7.64 runner in the 60.
Vizual Edge: 69.66 Edge Score
Body: 6-0, 212-pounds.
Delivery: Athletic windup, creates deception with head movement.
Arm Action: RH. Short arm action from over the top slot.
FB: T83, 81-83 mph. FB shows ride up in zone, downhill tilt when down in zone. T1942, 1874 average rpm.
CB: 66-67 mph. CB shows good sharp break, stays in FB tunnel till late. T2148, 2014 average rpm.
CH: 69-70 mph. CH shows arm side fade and drop, plays off FB well. T1732, 1661 average rpm.
Body: 6-0, 212-pounds.
Hits: RHH. 50/50 stance, simple load. Hands start high and work down to ball, high effort swing and finish.
Power: 87 max exit velocity, averaged 75.5 MPH. 316' max distance. Shows ability to backspin ball, gap to gap power.
Arm: RH. C-70 mph. INF-76 mph.short arm action, made accurate throws.
Defense: 2.16-2.22 pop times. receives well and good footwork on throws to 2B.
Run: 7.64 runner in the 60.
Vizual Edge: 69.66 Edge Score