The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
69.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
88.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.31
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
69.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
77.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
9.7
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.68
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
59.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Landon Ammerman, Rockwall-Heath (TX), 2025 Positional Profile: LHP/1B LHP with solid arm action, overall sound delivery, finish can be helped. Strength development along with increasing arm speed crucial for future success. Change up will be avg pitch, CB has a chance..can be tightened, looking for him to develop ability to manipulate action. Fair strike thrower this outing. Body: 6-1, 143-pounds. Thin build, avg width to shoulders. Needs to add strength, has plenty of room to add strength. Delivery: Simple delivery, side step rocker step. Does a good job of setting weight into back leg, Stride leg works down slope landing in good position, does a good job with back side. Spin off finish, direction to finish can be improved. Arm Action: LH. Full circle, works well, fair arm speed at this time. Arm speed can be improved. FB: T82, 80-82 mph. Tailing action to arm side, avg plane present. Nibbled with FB around zone. Velo can be increased. T2087, 1983 average rpm. CB: 67-74 mph. Feel for spin, early breaker with depth, must tighten for future success. T2095, 1955 average rpm. CH: 76-76 mph. Quality pitch with tail/sink action. Deception present. T1628, 1628 average rpm.
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Positional Profile: LHP/1B LHP with solid arm action, overall sound delivery, finish can be helped. Strength development along with increasing arm speed crucial for future success. Change up will be avg pitch, CB has a chance..can be tightened, looking for him to develop ability to manipulate action. Fair strike thrower this outing.
Body: 6-1, 143-pounds. Thin build, avg width to shoulders. Needs to add strength, has plenty of room to add strength.
Delivery: Simple delivery, side step rocker step. Does a good job of setting weight into back leg, Stride leg works down slope landing in good position, does a good job with back side. Spin off finish, direction to finish can be improved.
Arm Action: LH. Full circle, works well, fair arm speed at this time. Arm speed can be improved.
FB: T82, 80-82 mph. Tailing action to arm side, avg plane present. Nibbled with FB around zone. Velo can be increased. T2087, 1983 average rpm.
CB: 67-74 mph. Feel for spin, early breaker with depth, must tighten for future success. T2095, 1955 average rpm.
CH: 76-76 mph. Quality pitch with tail/sink action. Deception present. T1628, 1628 average rpm.