The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.00
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
86.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.7
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.94 - 2.17
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
75.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
83.0
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.04 - 2.16
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
73.0
Home to First
The athlete's fastest home-to-first time in the given event year. Measured from bat-on-ball to foot-on-bag, in seconds (s).
4.47
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
62.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.76
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.12
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.49
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.82
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.25
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.75
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
Larson Montgomery, York Comprehensive High (SC), 2025 Positional Profile: RHP/2B Body: 6-0, 165-pounds. Solid frame with room for more strength Delivery: Athletic down the mound with some twitch Arm Action: RH. Good arm speed with long AA and a H3Q slot FB: T86, 82-85 mph. Ride and run T2410, 2383 average rpm. SL: 72-78 mph. Lots of sweep T2646, 2551 average rpm. CH: 70-71 mph. True T2582, 1917 average rpm. ATH: 7.00 runner in the 60.
7/02/24
Larson Montgomery, York Comprehensive High (SC), 2025 Positional Profile: RHP/2B Body: 6-0, 165-pounds. Solid frame with room for more strength Hit: RHH. Closed stance with weight preset on back leg with a flat barrel and hands even with shoulders Piecing it together mechanically but shows a short swing with a level path thru the zone and ability to hit to all fields 72 mph bat speed with 32 G's of rotational acceleration. Power: 96 max exit velocity, averaged 85.2 mph. 343' max distance. Raw pull side power Arm: RH. INF-86 mph. Good arm speed with long AA and a H3Q slot Defense: Good hands and instincts in the fields ATH: 7.00 runner in the 60.
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Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Positional Profile: RHP/2B
Body: 6-0, 165-pounds. Solid frame with room for more strength
Delivery: Athletic down the mound with some twitch
Arm Action: RH. Good arm speed with long AA and a H3Q slot
FB: T86, 82-85 mph. Ride and run T2410, 2383 average rpm.
SL: 72-78 mph. Lots of sweep T2646, 2551 average rpm.
CH: 70-71 mph. True T2582, 1917 average rpm.
ATH: 7.00 runner in the 60.
Positional Profile: RHP/2B
Body: 6-0, 165-pounds. Solid frame with room for more strength
Hit: RHH. Closed stance with weight preset on back leg with a flat barrel and hands even with shoulders Piecing it together mechanically but shows a short swing with a level path thru the zone and ability to hit to all fields 72 mph bat speed with 32 G's of rotational acceleration.
Power: 96 max exit velocity, averaged 85.2 mph. 343' max distance. Raw pull side power
Arm: RH. INF-86 mph. Good arm speed with long AA and a H3Q slot
Defense: Good hands and instincts in the fields
ATH: 7.00 runner in the 60.