The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.53
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
83.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
9.04
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: XL 6-foot-4, 230-pound frame with some deception down the mound.
Pitching: LHP. Begins off the far right side of the rubber; shallow leg-lift that generated big horizontal movement to the dead zone. Pitched out of a H ¾ slot with a SNK/SL profile, up to 84MPH at 2224 rpms. Extended on the finish and showed a hard fall to third base. Mixed a sweeping mid-70’s SL for Ks. Longer arm-swing with ceiling left.
6/15/23
Physical: 6-4, 240 pounds; Long, Sturdy build. 8.53 runner in the 60. Offensively: LHH. Even setup, with feet just outside his shoulders; bat positioned at a 45 degree angle. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing an average effort from the legs. Showed a slight lift to the ball with a two handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 89 MPH via Trackman. Defensively: Starts with an upright /tall setup; walks into ready position while showing active feet. Hands are out in front with a clean transfer. Moderate arm circle from a standard 3/4 arm slot. INF - 83 MPH. Pitching: Uses a glove side setup while using a side step. Belt high leg drive with a slight lean over the belt. Has a moderate stride while landing slightly closed. Moderate arm swing while arm stays in line with 2B; standard 3/4 slot. Spins off 3B side with finish. FB: Peak velo of 82 MPH, while sitting 76-81 MPH; arm side run. SL: 68-74 MPH; slurve like.
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Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: XL 6-foot-4, 230-pound frame with some deception down the mound.
Pitching: LHP. Begins off the far right side of the rubber; shallow leg-lift that generated big horizontal movement to the dead zone. Pitched out of a H ¾ slot with a SNK/SL profile, up to 84MPH at 2224 rpms. Extended on the finish and showed a hard fall to third base. Mixed a sweeping mid-70’s SL for Ks. Longer arm-swing with ceiling left.
Physical: 6-4, 240 pounds; Long, Sturdy build. 8.53 runner in the 60.
Offensively: LHH. Even setup, with feet just outside his shoulders; bat positioned at a 45 degree angle. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing an average effort from the legs. Showed a slight lift to the ball with a two handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 89 MPH via Trackman.
Defensively: Starts with an upright /tall setup; walks into ready position while showing active feet. Hands are out in front with a clean transfer. Moderate arm circle from a standard 3/4 arm slot. INF - 83 MPH.
Pitching: Uses a glove side setup while using a side step. Belt high leg drive with a slight lean over the belt. Has a moderate stride while landing slightly closed. Moderate arm swing while arm stays in line with 2B; standard 3/4 slot. Spins off 3B side with finish. FB: Peak velo of 82 MPH, while sitting 76-81 MPH; arm side run. SL: 68-74 MPH; slurve like.