The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
82.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.86
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
75.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physically: 6’4 215 lb LHP/1B ran an 8.14 laser timed 60-yard dash. Has good physical size with natural strength that plays in all areas of his game.
Offensively: Starts with a simple stance and has his hands preloaded back around his head. Does not have much unnecessary movement as he fires the barrel into the hitting zone. Control his large frame and the barrel nicely. Show adjustability on pitches around the zone.
Defensively: Large frame uses long strides to approach the ball. Arm works loose and whippy when throwing to the bases. Large target to throw to.
Pitching: Pitching mainly out of the stretch, he maintains control of his large frame throughout the pitch. Uses a quick leg lift and a short and clean arm action to deliver the pitch. Mixed in a CV and CH to accompany his FB.
7/15/20
Physical: Solid and projectable 6-foot-3, 191-pound frame with present feel for his body.
Pitching: LHP - Worked from the stretch only -- middle of the rubber; medium leg lift with coil into the backside at the top of the stack, landed with crossfire upon footstrike creating funk from a high ¾ slot with average lower half drive. FB ranged from 70-75 mph with a top spin of 2010 rpms per Trackman Baseball. Mixed in a solid 66-68 mph breaker with 1/7 shape and late depth to it. Countered with a 67-69 mph CH that was thrown with near FB arm speed / needs more of a velocity difference between the two.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Physically: 6’4 215 lb LHP/1B ran an 8.14 laser timed 60-yard dash. Has good physical size with natural strength that plays in all areas of his game.
Offensively: Starts with a simple stance and has his hands preloaded back around his head. Does not have much unnecessary movement as he fires the barrel into the hitting zone. Control his large frame and the barrel nicely. Show adjustability on pitches around the zone.
Defensively: Large frame uses long strides to approach the ball. Arm works loose and whippy when throwing to the bases. Large target to throw to.
Pitching: Pitching mainly out of the stretch, he maintains control of his large frame throughout the pitch. Uses a quick leg lift and a short and clean arm action to deliver the pitch. Mixed in a CV and CH to accompany his FB.
Physical: Solid and projectable 6-foot-3, 191-pound frame with present feel for his body.
Pitching: LHP - Worked from the stretch only -- middle of the rubber; medium leg lift with coil into the backside at the top of the stack, landed with crossfire upon footstrike creating funk from a high ¾ slot with average lower half drive. FB ranged from 70-75 mph with a top spin of 2010 rpms per Trackman Baseball. Mixed in a solid 66-68 mph breaker with 1/7 shape and late depth to it. Countered with a 67-69 mph CH that was thrown with near FB arm speed / needs more of a velocity difference between the two.