The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.95
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
70.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
Physical: 5-foot-10, 135 pounds; Slender, average build. runner in the 60. Pitching: Uses a center rubber setup while using a side step. Mid chest leg drive with shoulders outside the hips. Has a moderate stride landing inline with the plate. Moderate arm swing while showing no restrictions; standard 3/4 slot. Square to the plate with finish. FB: Peak velo of 76 MPH, while sitting 74-76 MPH; arm side run. CB: 60 MPH; showed depth. SL: 64-65 MPH; lateral action. Displayed good command with a fluid delivery. Showed high spin rates on all three pitches. Expect a velo jump once the body develops.
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: 5-foot-10, 135 pounds; Slender, average build. runner in the 60.
Pitching: Uses a center rubber setup while using a side step. Mid chest leg drive with shoulders outside the hips. Has a moderate stride landing inline with the plate. Moderate arm swing while showing no restrictions; standard 3/4 slot. Square to the plate with finish. FB: Peak velo of 76 MPH, while sitting 74-76 MPH; arm side run. CB: 60 MPH; showed depth. SL: 64-65 MPH; lateral action. Displayed good command with a fluid delivery. Showed high spin rates on all three pitches. Expect a velo jump once the body develops.