The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.97 - 2.30
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
81.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
Home to First
The athlete's fastest home-to-first time in the given event year. Measured from bat-on-ball to foot-on-bag, in seconds (s).
4.26
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.35 - 2.46
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
73.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.81
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.35 - 2.47
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
66.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
71.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 5-foot-9, 185 pounds; Slight, lean build. 7.47 runner in the 60. Offensively: RHH. Even setup, with feet just outside his shoulders; upright bat position. Lifts hands with a moderate leg kick for timing. Stays behind the ball while showing a strong lower half. Showed a downward swing path with a two handed finish. More groundballs than line drives and flyballs with a peak exit velocity of 91 MPH via Trackman. High rotational acceleration. Defensively: Starts with a low to the ground setup; uses prep hop while showing active feet. Hands are underneath the body while funneling to the hip before transfer. Short take back from a high 3/4 arm slot. 2.2-2.3 pop times. C - 81 MPH. INF - 81 MPH.
6/22/21
Physical: 5-foot-8, 173 pounds; Proportional, broad shouldered build. 7.81 runner in the 60. Offensively: RHH. Even setup, with feet wide spread; upright bat position. Extended take back of the hands with an exaggerated leg kick for timing. Drifts into contact while showing a strong lower half. Showed a flat swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 87 MPH via Trackman. Defensively: Starts with a low to the ground setup; while stays low while receiving. Hands are soft while standing up during transfer. Short take back from a high/over the top arm slot. 2.38-2.47 pop times. C - 66 MPH.
Draft Reports
Contact
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Physical: 5-foot-9, 185 pounds; Slight, lean build. 7.47 runner in the 60.
Offensively: RHH. Even setup, with feet just outside his shoulders; upright bat position. Lifts hands with a moderate leg kick for timing. Stays behind the ball while showing a strong lower half. Showed a downward swing path with a two handed finish. More groundballs than line drives and flyballs with a peak exit velocity of 91 MPH via Trackman. High rotational acceleration.
Defensively: Starts with a low to the ground setup; uses prep hop while showing active feet. Hands are underneath the body while funneling to the hip before transfer. Short take back from a high 3/4 arm slot. 2.2-2.3 pop times. C - 81 MPH. INF - 81 MPH.
Physical: 5-foot-8, 173 pounds; Proportional, broad shouldered build. 7.81 runner in the 60.
Offensively: RHH. Even setup, with feet wide spread; upright bat position. Extended take back of the hands with an exaggerated leg kick for timing. Drifts into contact while showing a strong lower half. Showed a flat swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 87 MPH via Trackman.
Defensively: Starts with a low to the ground setup; while stays low while receiving. Hands are soft while standing up during transfer. Short take back from a high/over the top arm slot. 2.38-2.47 pop times. C - 66 MPH.