The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.50
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.06
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
74.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Physical: 5-foot-7, 142 pounds; Lean, proportional build. 8.21 runner in the 60. Offensively: RHH. Open setup, with feet shoulder width apart; flat bat to start. Short take back with the hands with a knee knock leg kick for timing. Drifts into contact while showing an average effort from the legs. Showed a direct swing path with a two handed finish. More groundballs than line drives and flyballs with a peak exit velocity of 81 MPH via Trackman. Defensively: Starts with a compact setup; walks into ready position while laid back. Hands are out in front while standing up during transfer. Moderate arm circle from a standard 3/4 arm slot. OF - 71 MPH. Pitching: McNally uses a center rubber setup while using an angled drop step. Belt high leg drive with shoulders above the hips. Has a moderate stride while landing inline with the plate. Moderate arm swing while effortless with fluidity, while working through a ¾ arm slot. Upright with finish. FB: Peak velo of 70 MPH, while sitting 68-70 MPH; arm side run . CB: 58-59 MPH; early action.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Physical: 5-foot-7, 142 pounds; Lean, proportional build. 8.21 runner in the 60.
Offensively: RHH. Open setup, with feet shoulder width apart; flat bat to start. Short take back with the hands with a knee knock leg kick for timing. Drifts into contact while showing an average effort from the legs. Showed a direct swing path with a two handed finish. More groundballs than line drives and flyballs with a peak exit velocity of 81 MPH via Trackman.
Defensively: Starts with a compact setup; walks into ready position while laid back. Hands are out in front while standing up during transfer. Moderate arm circle from a standard 3/4 arm slot. OF - 71 MPH.
Pitching: McNally uses a center rubber setup while using an angled drop step. Belt high leg drive with shoulders above the hips. Has a moderate stride while landing inline with the plate. Moderate arm swing while effortless with fluidity, while working through a ¾ arm slot. Upright with finish. FB: Peak velo of 70 MPH, while sitting 68-70 MPH; arm side run . CB: 58-59 MPH; early action.