The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.06
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
91.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.8
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.35
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
87.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Sinker
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Sinker
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Sinker
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.71
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
3.88
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.06
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.25
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
73.63
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 5-foot-11, 165 pounds; Proportional, athletic build. 7.29 runner in the 60. Offensively: RHH. Even setup, with feet wide spread; bat positioned at a 45 degree angle. Drops hands on the way back with a heel lift for timing. Slides weight forward pre-contact. while showing an aggressive lower half. Showed a slight lift to the ball with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 84 MPH via Trackman. Impressive hand speed as a freshman, averaged 21.6mph via blast. Consistent round, promising young hitter. Defensively: Starts with an upright /tall setup; uses prep step while being aggressive. Hands work through the ball with a clean transfer. Moderate arm circle from a standard 3/4 arm slot. OF - 87 MPH. Aggressive defender in the OF with easy velocity as a freshman. Pitching: Uses a center rubber setup while using an angled drop step. Mid chest leg drive with shoulders above the hips. Has a moderate stride landing inline with the plate. Moderate arm swing while showing some scap load; low 3/4 slot. Square to the plate with finish. FB: Peak velo of 86 MPH, while sitting 82-86 MPH; straight action. CB: 70-72 MPH; showed depth. SL: 74 MPH; lateral action. High velo freshman with plus spin on both breakers. CB is a promising off-speed pitch under development.
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: 5-foot-11, 165 pounds; Proportional, athletic build. 7.29 runner in the 60.
Offensively: RHH. Even setup, with feet wide spread; bat positioned at a 45 degree angle. Drops hands on the way back with a heel lift for timing. Slides weight forward pre-contact. while showing an aggressive lower half. Showed a slight lift to the ball with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 84 MPH via Trackman. Impressive hand speed as a freshman, averaged 21.6mph via blast. Consistent round, promising young hitter.
Defensively: Starts with an upright /tall setup; uses prep step while being aggressive. Hands work through the ball with a clean transfer. Moderate arm circle from a standard 3/4 arm slot. OF - 87 MPH. Aggressive defender in the OF with easy velocity as a freshman.
Pitching: Uses a center rubber setup while using an angled drop step. Mid chest leg drive with shoulders above the hips. Has a moderate stride landing inline with the plate. Moderate arm swing while showing some scap load; low 3/4 slot. Square to the plate with finish. FB: Peak velo of 86 MPH, while sitting 82-86 MPH; straight action. CB: 70-72 MPH; showed depth. SL: 74 MPH; lateral action. High velo freshman with plus spin on both breakers. CB is a promising off-speed pitch under development.