A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.41
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
Physical: Long, athletic 6-foot-1, 150lb build. 7.83 runner in the 60-yard dash.
Offensively: RHH. Coiled, even stance with taller posture to begin. Utilized a deep load position and balanced leg-lift stride to initiate the swing through an adjustable, flat path into the hitting zone. Created some barrel-whip during the forward move with weight-shift present. Middle of the field approach, up to a T84 mph exit velocity via Trackman (60% sweet-spot).
Defensively: The outfielder showed quality tracking skills and covered ground using efficient footwork. Reached back for a live 85 mph arm-strength from a full range-of-motion, H ¾ slot that carried towards the target. Corner OF type.
Pitching: LHP. Southpaw starts off the center of the rubber; average tempo down the mound with repeatable features. Hip-coil at the top and worked 80-82 mph on the front side at 19 inch HM. Mixed an upper-60’s, short CB and fading 70-72 mph CH for strikes.
Draft Reports
Contact
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Physical: Long, athletic 6-foot-1, 150lb build. 7.83 runner in the 60-yard dash.
Offensively: RHH. Coiled, even stance with taller posture to begin. Utilized a deep load position and balanced leg-lift stride to initiate the swing through an adjustable, flat path into the hitting zone. Created some barrel-whip during the forward move with weight-shift present. Middle of the field approach, up to a T84 mph exit velocity via Trackman (60% sweet-spot).
Defensively: The outfielder showed quality tracking skills and covered ground using efficient footwork. Reached back for a live 85 mph arm-strength from a full range-of-motion, H ¾ slot that carried towards the target. Corner OF type.
Pitching: LHP. Southpaw starts off the center of the rubber; average tempo down the mound with repeatable features. Hip-coil at the top and worked 80-82 mph on the front side at 19 inch HM. Mixed an upper-60’s, short CB and fading 70-72 mph CH for strikes.