The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.78
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.9
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.99
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.27 - 2.42
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
70.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Physical: 5-foot-10, 175 pounds; Average, proportional build. 7.78 runner in the 60. Offensively: RHH. Even setup, with feet shoulder width apart; flat bat to start. Loads straight back with a heel lift for timing. Slides weight forward pre-contact. while showing a strong lower half. Showed a downward swing path with a two handed finish. More groundballs than line drives and flyballs with a peak exit velocity of 85 MPH via Trackman. Defensively: Starts with a low to the ground setup; utilizing a one knee approach while staying low during receiving. Hands are firm while staying low during transfer. Moderate arm circle from a high 3/4 arm slot. 2.18-2.22 pop times. C - 75 MPH. Pitching: Uses a glove side setup while using a side step. Mid chest leg drive with a slight lean over the belt. Has a moderate stride landing inline with the plate. Moderate arm swing while showing no restrictions; high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 83 MPH, while sitting 81-83 MPH. CB: MPH. SL: 72-74 MPH. CH: 74-75 MPH.
6/22/21
Physical: 5-foot-9, 150 pounds; Lean, athletic build. 7.99 runner in the 60. Offensively: RHH. Even setup, with feet wide spread; flat bat to start. Short take back with the hands with a toe-tap for timing. Drifts into contact while showing an average effort from the legs. Showed a slight lift to the ball with a one-handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 76 MPH via Trackman. Defensively: Starts with a low to the ground setup; while plays low to the ground. Hands are soft with a clean transfer. Short take back from a high 3/4 arm slot. 2.27-2.36 pop times. C - 60 MPH. Pitching: Frye uses a center rubber setup working primarily from the stretch. Mid chest leg drive with shoulders above the hips. Has a long stride landing inline with the plate. Long arm swing while arm stays in line with 2B, while working through a high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 76 MPH, while sitting 74-76 MPH; straight action. CB: 60-61 MPH; sweeping lateral action.
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: 5-foot-10, 175 pounds; Average, proportional build. 7.78 runner in the 60.
Offensively: RHH. Even setup, with feet shoulder width apart; flat bat to start. Loads straight back with a heel lift for timing. Slides weight forward pre-contact. while showing a strong lower half. Showed a downward swing path with a two handed finish. More groundballs than line drives and flyballs with a peak exit velocity of 85 MPH via Trackman.
Defensively: Starts with a low to the ground setup; utilizing a one knee approach while staying low during receiving. Hands are firm while staying low during transfer. Moderate arm circle from a high 3/4 arm slot. 2.18-2.22 pop times. C - 75 MPH.
Pitching: Uses a glove side setup while using a side step. Mid chest leg drive with a slight lean over the belt. Has a moderate stride landing inline with the plate. Moderate arm swing while showing no restrictions; high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 83 MPH, while sitting 81-83 MPH. CB: MPH. SL: 72-74 MPH. CH: 74-75 MPH.
Physical: 5-foot-9, 150 pounds; Lean, athletic build. 7.99 runner in the 60.
Offensively: RHH. Even setup, with feet wide spread; flat bat to start. Short take back with the hands with a toe-tap for timing. Drifts into contact while showing an average effort from the legs. Showed a slight lift to the ball with a one-handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 76 MPH via Trackman.
Defensively: Starts with a low to the ground setup; while plays low to the ground. Hands are soft with a clean transfer. Short take back from a high 3/4 arm slot. 2.27-2.36 pop times. C - 60 MPH.
Pitching: Frye uses a center rubber setup working primarily from the stretch. Mid chest leg drive with shoulders above the hips. Has a long stride landing inline with the plate. Long arm swing while arm stays in line with 2B, while working through a high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 76 MPH, while sitting 74-76 MPH; straight action. CB: 60-61 MPH; sweeping lateral action.