The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.85
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
82.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.4
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
76.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.15
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
73.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
46.6
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
50.63
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Body: 6-1, 185-pounds. Delivery: Hands set at the letters, working from full wind. Starts from center of the rubber. Steady pace through wind with toe pointed at leg lift. Strong lead leg block and controlled, repeatable finish. Arm Action: RH. Hands break just below the letters. Shorter arm action into high slot release. Tucked gloveside follow. Repeatable operation, filled up the zone. FB: T83, 81-82 mph. T2184, 2052 average rpm. CB: 73-75 mph. T2205, 2167 average rpm. CH: 76-78 mph. T1834, 1788 average rpm.
2/20/24
Body: 6-1, 185-pounds. Hit: RHH. Balanced, wider RH stance. Hands rest over rear shoulder with barrel stacked horizontally. Weight shifts over rear leg in load with hands staying flat. Strong, powerful swing through the zone with bend in levers. Whippy two-handed finish. 76.9 mph bat speed with 13 G's of rotational acceleration. Power: 89 max exit velocity, averaged 81 mph. 317' max distance. Arm: RH. INF-82 mph. High 3/4 slot throws with tucked gloveside follow. Works around and through balls to carry momentum to target. Defense: Athletic, balanced base at prep step. Quick first movement, comfort moving in either directions. Softer hands bring ball to belt before throw. ATH: 7.85 runner in the 60.
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Body: 6-1, 185-pounds.
Delivery: Hands set at the letters, working from full wind. Starts from center of the rubber. Steady pace through wind with toe pointed at leg lift. Strong lead leg block and controlled, repeatable finish.
Arm Action: RH. Hands break just below the letters. Shorter arm action into high slot release. Tucked gloveside follow. Repeatable operation, filled up the zone.
FB: T83, 81-82 mph. T2184, 2052 average rpm.
CB: 73-75 mph. T2205, 2167 average rpm.
CH: 76-78 mph. T1834, 1788 average rpm.
Body: 6-1, 185-pounds.
Hit: RHH. Balanced, wider RH stance. Hands rest over rear shoulder with barrel stacked horizontally. Weight shifts over rear leg in load with hands staying flat. Strong, powerful swing through the zone with bend in levers. Whippy two-handed finish. 76.9 mph bat speed with 13 G's of rotational acceleration.
Power: 89 max exit velocity, averaged 81 mph. 317' max distance.
Arm: RH. INF-82 mph. High 3/4 slot throws with tucked gloveside follow. Works around and through balls to carry momentum to target.
Defense: Athletic, balanced base at prep step. Quick first movement, comfort moving in either directions. Softer hands bring ball to belt before throw.
ATH: 7.85 runner in the 60.