The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.86
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
9.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.75
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
78.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.8
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.00
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
73.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Lean, projectable frame with length throughout build at 6-foot-2, 160 pounds. Sets up in the box with feet outside of shoulder width and lower half square to the pitcher. Hands start high then pull down & back as they load with his leg kick into stride. Creates noticeable separation/torque through his core to help generate bat speed. Barrel works thru the zone on a rotational path with a level finish after contact. Abbreviated, 2 handed finish. Up the middle type approach throughout BP. Defensively, very active footwork on the dirt with short, quick steps. Keeps body control while moving laterally. Attacks the ball with confidence, getting glove hand down as he takes his momentum thru the ball and directly into throwing motion. Easy exchange. Clean, whippy arm action with high ¾ release. On the mound, mixes his tempo up with slight hesitation in delivery. High leg lift with big hip turn towards his back shoulder. Flexible lower half with easy range of motion. Drop and drive action at hand break. Slight shoulder tilt as he works down the mound into his landing. Arm action stays bent after he separates with slight stab on his backside before working up to a high, over the top release. Tall, upright finish out over his front side.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Lean, projectable frame with length throughout build at 6-foot-2, 160 pounds. Sets up in the box with feet outside of shoulder width and lower half square to the pitcher. Hands start high then pull down & back as they load with his leg kick into stride. Creates noticeable separation/torque through his core to help generate bat speed. Barrel works thru the zone on a rotational path with a level finish after contact. Abbreviated, 2 handed finish. Up the middle type approach throughout BP. Defensively, very active footwork on the dirt with short, quick steps. Keeps body control while moving laterally. Attacks the ball with confidence, getting glove hand down as he takes his momentum thru the ball and directly into throwing motion. Easy exchange. Clean, whippy arm action with high ¾ release. On the mound, mixes his tempo up with slight hesitation in delivery. High leg lift with big hip turn towards his back shoulder. Flexible lower half with easy range of motion. Drop and drive action at hand break. Slight shoulder tilt as he works down the mound into his landing. Arm action stays bent after he separates with slight stab on his backside before working up to a high, over the top release. Tall, upright finish out over his front side.