The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.61
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
72.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.7
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.20
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
70.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.10
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
67.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Athletic stance in the box with slight knee bend and weight pre-shifted onto back leg. Takes short, quick forward stride as hands slowly load into hitting position. Barrel gets on plane early & stays connected as he works thru the zone. Flashed best contact to the middle of the field with the ability to lift the ball to his pull-side. Defensively, handled everything hit his way at 1B while showing consistent footwork around the bag. Head works behind the ball. Quickly gets into exchange while resetting feet to get into his throws. High ¾ release with full arm path.
Pitching - Pitched out of the stretch throughout bullpen. Sets up with hands set at waist and bend in his knees. Gets directly into stride at hand break. Glove side sets direction towards target. Quick, aggressive forward move forces arm to speed up & keeps arm action compact, with quality hand speed out front at release. The arm really works and he could see his velocity steadily improve on all of his offerings as he gets stronger.
Draft Reports
Contact
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Athletic stance in the box with slight knee bend and weight pre-shifted onto back leg. Takes short, quick forward stride as hands slowly load into hitting position. Barrel gets on plane early & stays connected as he works thru the zone. Flashed best contact to the middle of the field with the ability to lift the ball to his pull-side. Defensively, handled everything hit his way at 1B while showing consistent footwork around the bag. Head works behind the ball. Quickly gets into exchange while resetting feet to get into his throws. High ¾ release with full arm path.
Pitching - Pitched out of the stretch throughout bullpen. Sets up with hands set at waist and bend in his knees. Gets directly into stride at hand break. Glove side sets direction towards target. Quick, aggressive forward move forces arm to speed up & keeps arm action compact, with quality hand speed out front at release. The arm really works and he could see his velocity steadily improve on all of his offerings as he gets stronger.