The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.27
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
83.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.53
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
76.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
82.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.6
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.77
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
74.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
57.91
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
6-foot, 170 pounds with lean strength in both his upper and lower half. Offensively, sets up in a wide, balanced stance with bend in his legs and upright posture. Barrel rests on back shoulder prior to leg kick. Hands stay low throughout and get into the zone quickly. Recorded an impressive peak bat speed of 76.8 mph during BP. Front side posts up at contact, allowing him to rotate into a high, lofted finish with leverage. Defensively, stays tall in his pre-pitch set-up then works down to the ball as it approaches. Possesses quality size/strength combination for corner INF. Uses a hip hinge while keeping some height in his lower half as he receives ball in. Full arm path with a high ¾ release. On the mound, works from the first base side of the rubber with slight cross action in his landing. Coils into back hip at leg lift with drop and drive type action in his lower half at hand break. Clean, continuous arm action as he gets to a high ¾ release. Aggressive finish out over his front side. Gets extension from his upper half and rotates out over lead leg while keeping eyes locked on target. Competed with a 3-pitch mix and flashed feel for finding the strike zone with all of his offerings.
Draft Reports
Contact
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6-foot, 170 pounds with lean strength in both his upper and lower half. Offensively, sets up in a wide, balanced stance with bend in his legs and upright posture. Barrel rests on back shoulder prior to leg kick. Hands stay low throughout and get into the zone quickly. Recorded an impressive peak bat speed of 76.8 mph during BP. Front side posts up at contact, allowing him to rotate into a high, lofted finish with leverage. Defensively, stays tall in his pre-pitch set-up then works down to the ball as it approaches. Possesses quality size/strength combination for corner INF. Uses a hip hinge while keeping some height in his lower half as he receives ball in. Full arm path with a high ¾ release. On the mound, works from the first base side of the rubber with slight cross action in his landing. Coils into back hip at leg lift with drop and drive type action in his lower half at hand break. Clean, continuous arm action as he gets to a high ¾ release. Aggressive finish out over his front side. Gets extension from his upper half and rotates out over lead leg while keeping eyes locked on target. Competed with a 3-pitch mix and flashed feel for finding the strike zone with all of his offerings.