The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.90
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.5
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.86
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.9
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.78
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
71.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.4
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.20
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
62.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
71.49
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Brady Ackerman, Canby (OR), 2025 Positional Profile: 3B/RHP Powerful righty who has a chance to hit for power consistently for any program. Body: 5-10, 185-pounds. Hit: RHH. Tall, shoulder width apart with legs, noticeable bend in knees. Arms wide of frame. Bat head pointed diagonally, back elbow pointed towards backstop. Hands out in front of rear shoulder. Head still throughout swing, short stride. Loads backside with twist into back hip loading power. Aggressive torso rotation throughout swing process. Lands middle of foot first with stride. Arm: RH.
6/11/22
Body: 5’10, 185 lbs. Short levers with stocky strength.
Hit: Advanced hit tool. Sets up balanced, slightly open with some bend in lower half. Slow, controlled load & weight shift. Hands use a short, quick move to create separation. Lands in athletic posture with balance. Proper sequence gives him easy bat speed & pop. Barrel accelerates into the zone. Creates loft with high finish against strong front side. Hands stay tight/connected throughout
Power: 93.3 peak EV with more on the way. Consistently impacts the baseball with authority to all fields. Power plays from gap-to-gap. Projects for power to all fields with bat speed & swing plane.
Arm: Clean arm action. Stays compact when getting rid of the ball at 1B. Presently up to 76 mph. Likely to see a jump quickly as he adds strength. Has been up to 80 mph on the bump with his top FB.
Defense: Corner INF profile. Solid footwork around the bag at 1B. Does a solid job staying low and working beneath the ball. Capable receiver.
Run: Speed has improved across every event since 2020 while not compromising any power production. Projects to be average for 1B/3B, especially once underway.
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Positional Profile: 3B/RHP Powerful righty who has a chance to hit for power consistently for any program.
Body: 5-10, 185-pounds.
Hit: RHH. Tall, shoulder width apart with legs, noticeable bend in knees. Arms wide of frame. Bat head pointed diagonally, back elbow pointed towards backstop. Hands out in front of rear shoulder. Head still throughout swing, short stride. Loads backside with twist into back hip loading power. Aggressive torso rotation throughout swing process. Lands middle of foot first with stride.
Arm: RH.
Body: 5’10, 185 lbs. Short levers with stocky strength.
Hit: Advanced hit tool. Sets up balanced, slightly open with some bend in lower half. Slow, controlled load & weight shift. Hands use a short, quick move to create separation. Lands in athletic posture with balance. Proper sequence gives him easy bat speed & pop. Barrel accelerates into the zone. Creates loft with high finish against strong front side. Hands stay tight/connected throughout
Power: 93.3 peak EV with more on the way. Consistently impacts the baseball with authority to all fields. Power plays from gap-to-gap. Projects for power to all fields with bat speed & swing plane.
Arm: Clean arm action. Stays compact when getting rid of the ball at 1B. Presently up to 76 mph. Likely to see a jump quickly as he adds strength. Has been up to 80 mph on the bump with his top FB.
Defense: Corner INF profile. Solid footwork around the bag at 1B. Does a solid job staying low and working beneath the ball. Capable receiver.
Run: Speed has improved across every event since 2020 while not compromising any power production. Projects to be average for 1B/3B, especially once underway.