The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.05
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.8
Home to First
The athlete's fastest home-to-first time in the given event year. Measured from bat-on-ball to foot-on-bag, in seconds (s).
4.66
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.68
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
70.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.70
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
3.86
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.05
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.75
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.05
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.39
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Traylon Barnes, Tuttle (OK), 2027 Positional Profile: 2B/SS Body: 5-9, 150-pounds. Delivery: Short and simple footwork around the rubber working to an easy pivot foot. Smooth rhythm and balance throughout the delivery. Works from the first base side of the rubber and strides directionally down the center of the mound into a firm plant leg. Maintains athleticism throughout the delivery. Arm Action: RH. 3/4 arm slot, quick and loose arm action. FB: T82, 78-80 mph. Heavy ASR, fills it up for strikes. T2100, 2047 average rpm. CB: 67-70 mph. Sweeping arm action, gets it across the zone for swing and miss. T2241, 2139 average rpm. CH: 70-70 mph. Heavy Fade, likes to throw away to LHH for chase and strikes. T1796, 1796 average rpm. KN: 68-70 mph. ATH: Infinity runner in the 60. .
6/13/23
Body: 5-9, 150-pounds. Hit: RHH. Starts with a neutral stance and athletic posture. Hands get set at shoulder height with a tilted barrel angle. Leg gather stride with slow loading weight into the back leg. Lower half drives heaviliy linear into a firm front leg. Rotational path with the hands working out and away from the body. Level bat paht and a line drive approach.62.2 mph bat speed with 9 G’s of rotational acceleration. Power: 83 max exit velocity, averaged 81 mph. 291' max distance. Arm: RH. INF-78 mph. 3/4 arm slot with a clean arm action. Defense: Attacks the ball with shorter footowrk and a feel for working around the ball. Shows strong lateral range with ability to play underneath the ball well with strong glove action and soft hands. ATH: Infinity runner in the 60. .
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Positional Profile: 2B/SS
Body: 5-9, 150-pounds.
Delivery: Short and simple footwork around the rubber working to an easy pivot foot. Smooth rhythm and balance throughout the delivery. Works from the first base side of the rubber and strides directionally down the center of the mound into a firm plant leg. Maintains athleticism throughout the delivery.
Arm Action: RH. 3/4 arm slot, quick and loose arm action.
FB: T82, 78-80 mph. Heavy ASR, fills it up for strikes. T2100, 2047 average rpm.
CB: 67-70 mph. Sweeping arm action, gets it across the zone for swing and miss. T2241, 2139 average rpm.
CH: 70-70 mph. Heavy Fade, likes to throw away to LHH for chase and strikes. T1796, 1796 average rpm.
KN: 68-70 mph.
ATH: Infinity runner in the 60. .
Body: 5-9, 150-pounds.
Hit: RHH. Starts with a neutral stance and athletic posture. Hands get set at shoulder height with a tilted barrel angle. Leg gather stride with slow loading weight into the back leg. Lower half drives heaviliy linear into a firm front leg. Rotational path with the hands working out and away from the body. Level bat paht and a line drive approach.62.2 mph bat speed with 9 G’s of rotational acceleration.
Power: 83 max exit velocity, averaged 81 mph. 291' max distance.
Arm: RH. INF-78 mph. 3/4 arm slot with a clean arm action.
Defense: Attacks the ball with shorter footowrk and a feel for working around the ball. Shows strong lateral range with ability to play underneath the ball well with strong glove action and soft hands.
ATH: Infinity runner in the 60. .