A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Body: 6-foot-1, 165-pound athletic and projectable frame.
Hit: RHH. At the plate starts with a slightly open stance and athletic posture. Hands get set at shoulder height tucked into the body with a high back elbow. Leg kick stride to athletic base landing on the front heel. Slight uphill bat path with a rotational upper body. Has some present strength at contact. Hands work quickly through the zone.
Power: 83 mph exit velocity off the tee and 89 mph exit velocity in BP.
Arm: RH. OF-82 mph. High ¾ arm slot with clean arm action and strong pull down on the arm swing.
Defense: In the outfield attacks the ball with smooth rhythm and good body control. Fields the ball on the outside of the glove side leg with low waist bend and feel for glove action. Utilizes a shuffle crow hop style with the feet.
Run: 4.56 runner to first base.
Delivery: On the mound uses simple footwork to get turned into a high balance point. Smooth rhythm to an athletic delivery. Gets good push off the mound with a lot of momentum headed down the center of the mound. Hands break in rhythm with stride leg and repeats the delivery well. Overall a very well put together delivery.
Arm Action: High ¾ arm slot with clean arm action and good hand speed.
FB: 81-84 mph, gets good arm side run action with some riding life at the top of the zone.
CB: 69-72 mph, tight 1/7 shape with late depth and good hand speed.
CH: 74-76 mph, good fading action to the arm side with some downward depth.
Draft Reports
Contact
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Body: 6-foot-1, 165-pound athletic and projectable frame.
Hit: RHH. At the plate starts with a slightly open stance and athletic posture. Hands get set at shoulder height tucked into the body with a high back elbow. Leg kick stride to athletic base landing on the front heel. Slight uphill bat path with a rotational upper body. Has some present strength at contact. Hands work quickly through the zone.
Power: 83 mph exit velocity off the tee and 89 mph exit velocity in BP.
Arm: RH. OF-82 mph. High ¾ arm slot with clean arm action and strong pull down on the arm swing.
Defense: In the outfield attacks the ball with smooth rhythm and good body control. Fields the ball on the outside of the glove side leg with low waist bend and feel for glove action. Utilizes a shuffle crow hop style with the feet.
Run: 4.56 runner to first base.
Delivery: On the mound uses simple footwork to get turned into a high balance point. Smooth rhythm to an athletic delivery. Gets good push off the mound with a lot of momentum headed down the center of the mound. Hands break in rhythm with stride leg and repeats the delivery well. Overall a very well put together delivery.
Arm Action: High ¾ arm slot with clean arm action and good hand speed.
FB: 81-84 mph, gets good arm side run action with some riding life at the top of the zone.
CB: 69-72 mph, tight 1/7 shape with late depth and good hand speed.
CH: 74-76 mph, good fading action to the arm side with some downward depth.