The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.42
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
77.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Hit: Right-handed hitter that begins in an athletic, slightly open stance. Loading sequence is calm and smooth. The synchronization of body movements is developing. Flashed quickness and burst in swing, with a level bat path through the zone. Varied ball flight from floor to ceiling Power: Flashed Gap Abilities Offensive Projection: Table setter Field: Worked out from the SS position. Athletic mover, with respectable lateral quickness. Sufficient hands and ball skills are on par for class. Throw: Arm strength is on par for class Defensive Projection: 2B
Delivery/Scouting Notes: Solid 2024 out of Salem High School up to 84. Smooth tempo throughout delivery, uses his tall frame and a big leg kick to generate his power. Hides ball well, making it hard for hitters to pick him up. Fastball: ball jumps out of the hand and has some depth at the end Breaking Ball: Has a slurvy action, 10/4 tilt Changeup: CH has some late fade
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Hit: Right-handed hitter that begins in an athletic, slightly open stance. Loading sequence is calm and smooth. The synchronization of body movements is developing. Flashed quickness and burst in swing, with a level bat path through the zone. Varied ball flight from floor to ceiling
Power: Flashed Gap Abilities
Offensive Projection: Table setter
Field: Worked out from the SS position. Athletic mover, with respectable lateral quickness. Sufficient hands and ball skills are on par for class.
Throw: Arm strength is on par for class
Defensive Projection: 2B
Delivery/Scouting Notes: Solid 2024 out of Salem High School up to 84. Smooth tempo throughout delivery, uses his tall frame and a big leg kick to generate his power. Hides ball well, making it hard for hitters to pick him up.
Fastball: ball jumps out of the hand and has some depth at the end
Breaking Ball: Has a slurvy action, 10/4 tilt
Changeup: CH has some late fade