The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.49
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
84.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.4
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Sinker
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Sinker
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Sinker
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.71
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.08
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.45
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.78
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.24
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.72
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
66.34
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: Muscular, efficient 5-foot-11, 200-pound frame. 8.03 runner in the 60-yard dash.
Offensively: RHH. Balanced, slightly open stance, as the hands work quietly. Utilized a controlled leg-lift stride to initiate his swing through an uphill path into the hitting zone. Recorded an impressive 100% sweet spot and 67% line-drive rate during a loud BP session. Carried the ball over the LCF gap for XBH, up to a T90MPH EV (87 AVG). Middle of the order type.
Defensively: Primary 3B featured an angled body to the right of center, gaining ground with medium/shuffled actions. A soft suction inward played into a useful exchange and a 77MPH throwing arm (H ¾). Chance to handle a 1B role as well
7/05/23
Physical: 5-11, 190 pounds; Sturdy, full build. 7.72 runner in the 60. Offensively: RHH. Even setup, with feet narrow; flat bat to start. Short take back with the hands with a slight leg-kick for timing. Stays behind the ball while showing an aggressive lower half. Showed a downward swing path with a two handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 95 MPH via Trackman. Huge power potential for the future. Can use either gap for power. Defensively: Starts with a balanced setup; uses prep step while displaying fluid actions to the baseball. Hands are out in front while funneling to the hip before transfer. Long arm swing from a low 3/4 arm slot. INF - 81 MPH. Pitching: Uses a glove side setup while using a side step. Belt high leg drive with a slight lean over the belt. Has a moderate stride landing inline with the plate. Long arm swing while wrist hooks behind back; standard 3/4 slot. Square to the plate with finish. FB: Peak velo of 79 MPH, while sitting 75-78 MPH; commands both sides. CB: 61-65 MPH; 2-8 shape. OTHER: SK:71-73 MPH; arm side run.
2/20/23
Physical: 5-foot-11, 190 pounds; Full, sturdy build. 7.95 runner in the 60. Offensively: RHH. Even setup, with feet just outside his shoulders; has a pre-pitch bat waggle. Lifts hands with an up and down stride for timing. Slides weight forward pre-contact. while showing an average effort from the legs. Showed a slight lift to the ball with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 95 MPH via Trackman. Strong swing. Defensively: Starts with a balanced setup; uses prep step while being aggressive. Hands are out in front with a clean transfer. Moderate arm circle from a standard 3/4 arm slot. INF - 76 MPH. Pitching: Uses a center rubber setup while using a side step. Belt high leg drive with shoulders above the hips. Has a moderate stride landing inline with the plate. Moderate arm swing while showing no restrictions; high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 77 MPH, while sitting 75 - 77 MPH; plays up in the zone. CB: 60 - 63 MPH; 1-7 shape. SL: 62 - 66 MPH; slurve like.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: 5-11, 190 pounds; Sturdy, full build. 7.72 runner in the 60.
Offensively: RHH. Even setup, with feet narrow; flat bat to start. Short take back with the hands with a slight leg-kick for timing. Stays behind the ball while showing an aggressive lower half. Showed a downward swing path with a two handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 95 MPH via Trackman. Huge power potential for the future. Can use either gap for power.
Defensively: Starts with a balanced setup; uses prep step while displaying fluid actions to the baseball. Hands are out in front while funneling to the hip before transfer. Long arm swing from a low 3/4 arm slot. INF - 81 MPH.
Pitching: Uses a glove side setup while using a side step. Belt high leg drive with a slight lean over the belt. Has a moderate stride landing inline with the plate. Long arm swing while wrist hooks behind back; standard 3/4 slot. Square to the plate with finish. FB: Peak velo of 79 MPH, while sitting 75-78 MPH; commands both sides. CB: 61-65 MPH; 2-8 shape. OTHER: SK:71-73 MPH; arm side run.
Physical: 5-foot-11, 190 pounds; Full, sturdy build. 7.95 runner in the 60.
Offensively: RHH. Even setup, with feet just outside his shoulders; has a pre-pitch bat waggle. Lifts hands with an up and down stride for timing. Slides weight forward pre-contact. while showing an average effort from the legs. Showed a slight lift to the ball with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 95 MPH via Trackman. Strong swing.
Defensively: Starts with a balanced setup; uses prep step while being aggressive. Hands are out in front with a clean transfer. Moderate arm circle from a standard 3/4 arm slot. INF - 76 MPH.
Pitching: Uses a center rubber setup while using a side step. Belt high leg drive with shoulders above the hips. Has a moderate stride landing inline with the plate. Moderate arm swing while showing no restrictions; high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 77 MPH, while sitting 75 - 77 MPH; plays up in the zone. CB: 60 - 63 MPH; 1-7 shape. SL: 62 - 66 MPH; slurve like.