The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.79
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
88.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.77
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
90.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Physical: Lengthy, uber-athletic 6-foot-1, 170lb frame with projection and feel in both phases. 7.11 runner in the 60-yard dash.
Offensively: RHH - Narrow, open stance with a slight bend in the knees as the hands operated in rhythm just above the shoulder. Utilized a barrel-tip on time with a toe tap stride allowing weight shift to take over and initiate the bat head through a connected, slightly uphill path into the zone. Deep, whippy finish using high intent during BP as he produced an 82% fly ball rate (via Trackman) hitting behind the baseball consistently. Stayed over the backside and turned violently en route to a middle/pull side approach and near 330 foot batted ball distance (doubles power). Worked up to a T89 mph bat-exit velocity at his peak with room for more.
Defensively: The primary shortstop featured fluid footwork, on his toes and getting to the right of the ball, creating momentum and a straight line downhill to the target. Low posture and rangy actions, covering ground to his glove hand, exchanged accurately at the waist and released from a whippy high ¾ slot (83 mph arm, shortstop projection).
Pitching: RHP - Started off the far left side of the rubber, reaching a balanced stack position with controlled pace high at the chest, and maintained tempo down the slope. Held straight-line rotation into footstrike allowing for some repeatability and released from an athletic H ¾ slot, pounding the zone with some ride on an 85-87 mph FB. Mixed a well-spun 75-78 mph CB on a 10/4 tilt across the plate, getting weak contact in-game action. Strike-thrower that creates separation, allowing length to play in the mechanics.
10/18/20
Physical: 6-foot-1, 160 pounds; long limbed, projectable frame. 6.77 runner in the 60. Offensively: RHH. Wide, balanced base sitting in the legs with hands starting up in front of back shoulder; gets into back leg before striding forward gaining ground while hands load to back side of the shoulder. Aggressive lower half hitting into a stiff front side; gets on plane early and is quick into the zone producing 16.7 G's rotational acceleration and plus bat speed up to 73.8 mph per Blast Motion. Stays behind the ball well creating backspin on hard contact through the middle and pull side; peak Trackman exit velocity of 91 MPH. Defensively: Uses prep step; Athletic, rangey actions playing low to the ground and aggressively through the ball. Soft glove hand with quick, clean transfers; quick arm action to a 3/4 release on strong, accurate throws. INF - 90 MPH. Pitching: Side rocker step to a high leg lift with foot kicking out, in down and out in line accelerating through a repeatable release and follow through against a strong post leg. Loose, quick arm action to a clean 3/4 release. FB: Peak velo of 85 MPH, while sitting 82-85 MPH. Life out of the hand with a plus Bauer Unit of 27; Has some ride (max 18.9") and plus arm side run up to 16.3". SL: 69-71 MPH. High spin (2195) sharp slider with 11-5 shape; vertical drop up to 2" and 7.5" horizontal break.
Draft Reports
Contact
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Physical: Lengthy, uber-athletic 6-foot-1, 170lb frame with projection and feel in both phases. 7.11 runner in the 60-yard dash.
Offensively: RHH - Narrow, open stance with a slight bend in the knees as the hands operated in rhythm just above the shoulder. Utilized a barrel-tip on time with a toe tap stride allowing weight shift to take over and initiate the bat head through a connected, slightly uphill path into the zone. Deep, whippy finish using high intent during BP as he produced an 82% fly ball rate (via Trackman) hitting behind the baseball consistently. Stayed over the backside and turned violently en route to a middle/pull side approach and near 330 foot batted ball distance (doubles power). Worked up to a T89 mph bat-exit velocity at his peak with room for more.
Defensively: The primary shortstop featured fluid footwork, on his toes and getting to the right of the ball, creating momentum and a straight line downhill to the target. Low posture and rangy actions, covering ground to his glove hand, exchanged accurately at the waist and released from a whippy high ¾ slot (83 mph arm, shortstop projection).
Pitching: RHP - Started off the far left side of the rubber, reaching a balanced stack position with controlled pace high at the chest, and maintained tempo down the slope. Held straight-line rotation into footstrike allowing for some repeatability and released from an athletic H ¾ slot, pounding the zone with some ride on an 85-87 mph FB. Mixed a well-spun 75-78 mph CB on a 10/4 tilt across the plate, getting weak contact in-game action. Strike-thrower that creates separation, allowing length to play in the mechanics.
Physical: 6-foot-1, 160 pounds; long limbed, projectable frame. 6.77 runner in the 60.
Offensively: RHH. Wide, balanced base sitting in the legs with hands starting up in front of back shoulder; gets into back leg before striding forward gaining ground while hands load to back side of the shoulder. Aggressive lower half hitting into a stiff front side; gets on plane early and is quick into the zone producing 16.7 G's rotational acceleration and plus bat speed up to 73.8 mph per Blast Motion. Stays behind the ball well creating backspin on hard contact through the middle and pull side; peak Trackman exit velocity of 91 MPH.
Defensively: Uses prep step; Athletic, rangey actions playing low to the ground and aggressively through the ball. Soft glove hand with quick, clean transfers; quick arm action to a 3/4 release on strong, accurate throws. INF - 90 MPH.
Pitching: Side rocker step to a high leg lift with foot kicking out, in down and out in line accelerating through a repeatable release and follow through against a strong post leg. Loose, quick arm action to a clean 3/4 release. FB: Peak velo of 85 MPH, while sitting 82-85 MPH. Life out of the hand with a plus Bauer Unit of 27; Has some ride (max 18.9") and plus arm side run up to 16.3". SL: 69-71 MPH. High spin (2195) sharp slider with 11-5 shape; vertical drop up to 2" and 7.5" horizontal break.