The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.59
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
82.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Physical: 6-foot-1, 185 pounds; athletic, projectable frame. 7.59 runner in the 60.
Offensively: RHH. Athletic, upright stance with an even base; small leg kick and stride. Aggressive with flat bat path to the ball finishing uphill with one hand. Sprays the ball to all fields; peak Trackman exit velocity of 81 MPH.
Defensively: Starts low with a wide base; Charges the ball well, nimble around the bag. smooth hands, clean transfer; short arm swing with a 3/4 arm slot. INF - 82 MPH.
Pitching: Sets up offset in the middle of the rubber, deliberate through his windup, hands break at his chest and he explodes off his back side towards the plate. Short arm swing out of a high 3/4 arm slot. FB: T 83 MPH, 82-83 MPH. Some natural tail, velo plays up. CB: 72-76 MPH. 11-5, shorter break. SL: MPH. More lateral movement off of his curveball, shorter break.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Physical: 6-foot-1, 185 pounds; athletic, projectable frame. 7.59 runner in the 60.
Offensively: RHH. Athletic, upright stance with an even base; small leg kick and stride. Aggressive with flat bat path to the ball finishing uphill with one hand. Sprays the ball to all fields; peak Trackman exit velocity of 81 MPH.
Defensively: Starts low with a wide base; Charges the ball well, nimble around the bag. smooth hands, clean transfer; short arm swing with a 3/4 arm slot. INF - 82 MPH.
Pitching: Sets up offset in the middle of the rubber, deliberate through his windup, hands break at his chest and he explodes off his back side towards the plate. Short arm swing out of a high 3/4 arm slot. FB: T 83 MPH, 82-83 MPH. Some natural tail, velo plays up. CB: 72-76 MPH. 11-5, shorter break. SL: MPH. More lateral movement off of his curveball, shorter break.