The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.32
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
85.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.9
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.97
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.27
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.32
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.81
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.20
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.65
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
66.19
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 5-10, 145 pounds; Wiry, lean build. 7.65 runner in the 60. Offensively: RHH. Even setup, with feet just outside his shoulders; flat bat to start. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing an average effort from the legs. Showed a short swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of MPH via Trackman. Defensively: Starts with a balanced setup; uses prep hop while showing choppy feet. Hands are off to the side with a clean transfer. Moderate arm circle from a standard 3/4 arm slot. OF - 76 MPH. Pitching: Uses a glove side setup working primarily from the stretch. Belt high leg drive with a slight lean over the belt. Has a moderate stride while landing slightly closed. Moderate arm swing while arm stays in line with 2B; standard 3/4 slot. Spins off 3B side with finish. FB: Peak velo of 75 MPH, while sitting 70-75 MPH; arm side run with sink. CB: 62 MPH; lands for strikes.
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (LH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: 5-10, 145 pounds; Wiry, lean build. 7.65 runner in the 60.
Offensively: RHH. Even setup, with feet just outside his shoulders; flat bat to start. Short take back with the hands with an up and down stride for timing. Stays behind the ball while showing an average effort from the legs. Showed a short swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of MPH via Trackman.
Defensively: Starts with a balanced setup; uses prep hop while showing choppy feet. Hands are off to the side with a clean transfer. Moderate arm circle from a standard 3/4 arm slot. OF - 76 MPH.
Pitching: Uses a glove side setup working primarily from the stretch. Belt high leg drive with a slight lean over the belt. Has a moderate stride while landing slightly closed. Moderate arm swing while arm stays in line with 2B; standard 3/4 slot. Spins off 3B side with finish. FB: Peak velo of 75 MPH, while sitting 70-75 MPH; arm side run with sink. CB: 62 MPH; lands for strikes.