The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.78
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.2
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
75.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.77
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.21
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.78
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.82
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.33
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
8.00
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.89
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
4.48
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
8.37
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
74.3
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
74.4
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 6-foot-0, 165 pounds; Proportional, sturdy build. 8.37 runner in the 60. Offensively: LHH. Open setup, with feet just outside his shoulders; upright bat position. Loads straight back with a toe-tap for timing. Stays behind the ball while showing an aggressive lower half. Showed a swing path that gets around the ball with a one-handed finish. More groundballs than line drives and flyballs with a peak exit velocity of 89 MPH via Trackman. Displayed substantial pull side pop with an active lower half. Defensively: Starts with an upright /tall setup; uses prep hop while utilizing a quick first step. Hands are out in front while funneling to the hip before transfer. Long arm swing from a low 3/4 arm slot. INF - 73 MPH.
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: 6-foot-0, 165 pounds; Proportional, sturdy build. 8.37 runner in the 60.
Offensively: LHH. Open setup, with feet just outside his shoulders; upright bat position. Loads straight back with a toe-tap for timing. Stays behind the ball while showing an aggressive lower half. Showed a swing path that gets around the ball with a one-handed finish. More groundballs than line drives and flyballs with a peak exit velocity of 89 MPH via Trackman. Displayed substantial pull side pop with an active lower half.
Defensively: Starts with an upright /tall setup; uses prep hop while utilizing a quick first step. Hands are out in front while funneling to the hip before transfer. Long arm swing from a low 3/4 arm slot. INF - 73 MPH.