The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.68
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
81.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.21
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.50 - 2.51
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
68.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 6-2, 186 pounds; Long, wiry build. 7.74 runner in the 60. Offensively: RHH. Even setup, with feet just outside his shoulders; upright bat position. Drops hands on the way back with an up and down stride for timing. Stays behind the ball while showing a limited effort from the legs. Showed a moderate swing path with a two handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 83 MPH via Trackman. Defensively: Starts with an upright /tall setup; walks into ready position while showing choppy feet. Hands are off to the side with a clean transfer. Long arm swing from a high 3/4 arm slot. OF - 81 MPH. Pitching: Uses a center rubber setup while using an angled drop step. Mid chest leg drive with shoulders outside the hips. Has a moderate stride while landing slightly closed. Long arm swing while arm stays in line with 2B; high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 77 MPH, while sitting 73-76 MPH; commands both sides. CB: 63-66 MPH; 2-8 shape. CH: 71-72 MPH; maintains same plain.
Draft Reports
Contact
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Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: 6-2, 186 pounds; Long, wiry build. 7.74 runner in the 60.
Offensively: RHH. Even setup, with feet just outside his shoulders; upright bat position. Drops hands on the way back with an up and down stride for timing. Stays behind the ball while showing a limited effort from the legs. Showed a moderate swing path with a two handed finish. More flyballs than line drives and groundballs with a peak exit velocity of 83 MPH via Trackman.
Defensively: Starts with an upright /tall setup; walks into ready position while showing choppy feet. Hands are off to the side with a clean transfer. Long arm swing from a high 3/4 arm slot. OF - 81 MPH.
Pitching: Uses a center rubber setup while using an angled drop step. Mid chest leg drive with shoulders outside the hips. Has a moderate stride while landing slightly closed. Long arm swing while arm stays in line with 2B; high 3/4 slot. Spins off 1B side with finish. FB: Peak velo of 77 MPH, while sitting 73-76 MPH; commands both sides. CB: 63-66 MPH; 2-8 shape. CH: 71-72 MPH; maintains same plain.