The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.39
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
86.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.64
Home to First
The athlete's fastest home-to-first time in the given event year. Measured from bat-on-ball to foot-on-bag, in seconds (s).
4.69
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Physical: Long, projectable 6-foot-1, 170-pound frame with length in the actions. 7.64 runner in the 60-yard dash.
Offensively: RHH. Slightly open, bent stance with the hands bouncing in a controlled rhythm on the shoulder. Utilized a leg kick stride with the hands working slightly backwards upon load in order to initiate a flat barrel path into the hitting zone. Consistently on time at the front of the plate with repeatability in the swing. Generates hard pull side contact living head high with regularity to the LCF gap. Easy, whippy actions in the barrel and demonstrated high level bat to ball skills during batting practice while registering a max of 83 mph bat-exit velocity per Trackman Baseball.
Defensively: The shortstop featured adequate footwork arriving to the baseball on time with regularity. Utilizes a moderate amount of momentum through the fielding window, can get vertical at times in the posture while fielding, showing a soft glove hand that plays softly out in front. Displayed lengthy, rangy actions in the middle with a long and accurate high, ¾ arm-action working across the diamond. SS - 73 mph
Pitching: RHP - Controlled tempo in the delivery using a repeatable over the top arm slot to get downhill plane on a 77-79 mph fastball. Mixed in a 64-67 mph CB with 11/5 shape into the zone getting an upwards of 1919 spin per Trackman Baseball.
2/17/20
Physical: 6-foot-1, 170-pounds. Long, projectable frame. Run: 7.68 runner in the 60. Stays inline. Hit: RHH. Tall, upright stance, even base, hands slightly above shoulders in front of body, uses bat waggle and big leg kick for timing Direct barrel path generating some loft, could do a better job incorporating lower half. Power: 78 MPH raw exit velocity. Consistent gap to gap approach. Defense: Starts and stays low on approach, fields the ball out in front in the middle of his body and funnels the ball into his stomach, brings the ball into his glove and shuffles to release. Arm: Short arm swing; 3/4 slot. INF - 80 MPH.
Pitching Delivery: Steady pace, stays tall through delivery, balanced follow through on a firm front side. Arm Action: Drops straight down out of the glove where arm locks out before getting up to a high 3/4 slot. FB: T79, 77-79 MPH. Locates the 4-seam around the zone. CB: 66-67 MPH. Early break with 11-5 shape. CH: 70-72 MPH. Good arm speed with some arm side fade.
Draft Reports
Contact
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Physical: Long, projectable 6-foot-1, 170-pound frame with length in the actions. 7.64 runner in the 60-yard dash.
Offensively: RHH. Slightly open, bent stance with the hands bouncing in a controlled rhythm on the shoulder. Utilized a leg kick stride with the hands working slightly backwards upon load in order to initiate a flat barrel path into the hitting zone. Consistently on time at the front of the plate with repeatability in the swing. Generates hard pull side contact living head high with regularity to the LCF gap. Easy, whippy actions in the barrel and demonstrated high level bat to ball skills during batting practice while registering a max of 83 mph bat-exit velocity per Trackman Baseball.
Defensively: The shortstop featured adequate footwork arriving to the baseball on time with regularity. Utilizes a moderate amount of momentum through the fielding window, can get vertical at times in the posture while fielding, showing a soft glove hand that plays softly out in front. Displayed lengthy, rangy actions in the middle with a long and accurate high, ¾ arm-action working across the diamond. SS - 73 mph
Pitching: RHP - Controlled tempo in the delivery using a repeatable over the top arm slot to get downhill plane on a 77-79 mph fastball. Mixed in a 64-67 mph CB with 11/5 shape into the zone getting an upwards of 1919 spin per Trackman Baseball.
Physical: 6-foot-1, 170-pounds. Long, projectable frame.
Run: 7.68 runner in the 60. Stays inline.
Hit: RHH. Tall, upright stance, even base, hands slightly above shoulders in front of body, uses bat waggle and big leg kick for timing Direct barrel path generating some loft, could do a better job incorporating lower half.
Power: 78 MPH raw exit velocity. Consistent gap to gap approach.
Defense: Starts and stays low on approach, fields the ball out in front in the middle of his body and funnels the ball into his stomach, brings the ball into his glove and shuffles to release.
Arm: Short arm swing; 3/4 slot. INF - 80 MPH.
Pitching Delivery: Steady pace, stays tall through delivery, balanced follow through on a firm front side.
Arm Action: Drops straight down out of the glove where arm locks out before getting up to a high 3/4 slot.
FB: T79, 77-79 MPH. Locates the 4-seam around the zone.
CB: 66-67 MPH. Early break with 11-5 shape.
CH: 70-72 MPH. Good arm speed with some arm side fade.